Yoshi's Island Roulette

Bonus game:
Hold Select and press X(2), Y, B, A on any stage select (map) screen. The bonus game will begin when Select is released.

999 lives:
Enter World 4-1 find the two long pipes that are hanging upside down. Kill the Piranha Plants, then swallow Shy Guys until accumulating six eggs. Grab a Koopa Troopa, and stand on the pipe that previously held the lower Piranha Plant. Spit out the shell between the two lower pipes. As the shell bounces back and forth, throw away an egg. Shy Guys will appear from the other pipe and will be hit by the shell until extra lives appear.

Roulette is a Bonus Challenge that involves luck in Super Mario World 2: Yoshi's Island, its remake for the Game Boy Advance, Yoshi's Island: Super Mario Advance 3, and its sequel, Yoshi's Island DS.Players place a bet on how many lives they wager on the middle of the first circle up to a maximum of ninety-nine, and then the two circles have a light that will rotate. Mar 27, 2012  Yoshi's Island at IGN: walkthroughs, items, maps, video tips, and strategies. At the end of each non-boss fighting stage, you will pass through a roulette. If it stops on a flower. This game was later ported to the Game Boy Advance under the title Yoshi's Island: Super Mario Advance 3, along with six secret stages not found in the Super NES original. As of right now, this guide covers the Super NES version only, though I may later go back and cover the GBA version at a later point. And if the roulette lands on a.

Perfect score:
Six stars will appear on the title screen if a perfect score is obtained.

Two player battle code:
Locate the level with a door that leads to a room with a chomping ball and chain, at one of the castles on the sixth part of the game. Enter the room, press Start, then select a power block. It should kill the enemy and create a new door. Enter the new door to get the cheat code for a two player battle game.

Bonus level and bonus game:
To earn a bonus game and bonus level, earn 100% in all levels in any world. There is a different bonus level and bonus game in each world. Try them repeatedly to earn a lot of different items.

Yoshi's Island Roulette Game

World 1: Card Match
World 2: Scratch N' Match
World 3: Flip The Slots
World 4: Memory Match
World 5: Roulette
World 6: Slot Machine

Infinite Yoshi flight:
Jump and hold Jump, so that Yoshi floats for a few seconds. As soon as Yoshi begins to drop, release and press Jump again. Yoshi will keep flying as long as you keep releasing and pressing Jump in this manner.
Information in this section was contributed by 4I Falcon.

Alternate title screen:
Get a 100% game completion to have a night time version of the title screen.

Complete all level in a world (including the extra levels) to have a star will appear next to the game's logo at the title screen. One star (for a maximum of six) will appear for each world that is completed.

Yoshi's Island Music

Hint: Restore health and lives with Bosses:
When fighting a Boss or main monster you can kill yourself and return with perfect health and all your lives. To do this you hold, every button except for Start on the controller for two to three seconds, then press Start. Note: You must have all your lives for this trick to work.

Hint: Extra life Koopa:
Press Y to pick up the first shell. Throw it at the Koopa and it will go on and hit all the other Koopas. The last Koopa is an extra life Koopa.

Hint: Easy Stars:
Enable the 'Bonus game' code. Choose the popping game and win. You will receive a 20+ star icon. Repeat this as many times as needed. You can also receive other items in the other bonus games.

Hint: Defeating Big Bowser:
When you defeat the mini-Bowser, it will turn big. Target the big egg at its head, then press A. Do this eight times quickly and he will be defeated.

Hint: Defeating Naval Piranha Plant:
When you arrive in the Boss room where that small plant is located, step on the first block on the platform, then shoot a egg at him. However, do not go further than the first block on the platform or Kamek will appear and turn that small plant to a huge monster.

Hint: Kill shooting flowers:
Stand besides a shooting flower until its smiling face pops out. When it does, quickly eat a yellow ball and spit it out again. Do this repeatedly until all of the balls are gone. When this is done, every time its head pops out, it should be empty and harmless.

Hint: World 1-7: Easy lives:
Pick up a Rollie-Pollie Guy with your tounge. Do not turn him into an egg or spit him out for anyone until you get to the pipe that spits out Shy-Guys. Once there, spit the Rollie-Pollie Guy out into a 1 (square) hole on the right of the pipe. Once placed, jump onto the platform above and to the right of it. Let the Shy-Guys jump out of the pipe and onto the Rollie-Pollie Guy. Points will accumulate and will eventually give you 1-Ups continually. After a few hours, you will have 999 lives.

Hint: World 1-7: Coins:
At the beginning of the level when you see the two flashing brown eggs, get them. Shoot the brown eggs at the two brown spike opponent next to the silver spike opponent and to get two red coins.

Hint: World 1-9: Easy lives:
Grab a Melon Bug (the bug that curls when you approach) and take him to the Shy-Guy Pipe (where the Shy Guys appear from). Look up and shoot the bug. If done correctly, the bug should fall in the tiny space on the right side of the pipe, between it and landscape. Stand on the elevated surface and make sure you have no eggs. The Shy Guys will pop out towards you, but hit the bug. You will keep getting extra lives until you have 100. Then, get a perfect completion on World 5 and you will get the roulette game. If you get the X3; you will get 300 lives.

Hint: World 2-3: Use Star through rest of level:
In World 2-3, What's Gusty Taste Like?, collect the Star and run as far as you can, killing the enemies. Go back and wait for the Star to come towards you. Once it bounces back in another area, collect it and run through the rest of the level, and more Stars will be created. At the end of the level, you can collect Coins and Stars from the brick below the last Star. If you do not want to stop, run back to the left and back to the right again. The Star will appear again.

Hint: World 3-1: Hidden area
There is a location in the water in World 3-1 where you can go beneath a land mass to access a hidden area, by jumping off of a giant spring arrow. If you curve to the side and go above the normal hidden entrance, you should enter an area where you will be falling towards nothing. Keep going right (stay in the air as long as possible) until you reach the edge. You will be teleported to World 1-1 (and gain credit toward World 3-1) where you can gain more red coins and hearts than the maximum. It will only go to the top, but it will be 10 times easier to perfect the level.

Hint: World 3-1: Warp to World 5:
On World 3-1, select any character and fall down the waterfall. There is a door at the bottom. Go inside and find the potion. Throw it near the vase and go inside. Enter the vase, which will warp you to World 5.

Hint: World 4-1: Easy lives:
Go up the first steep hill until you get to three pipes and a Koopa walking around. Two will have Piranha plants and one will be a Shy-Guy generator. Throw away an egg so Shy-Guys will start jumping out. Kill the two Piranha plants, eat the Koopa and stand on the pipe. Spit the Koopa shell towards the Shy-Guys. The shell will bounce between the two pipes, knocking out the Shy-Guys. As soon as ten Shy-Guys are knocked out, you will start getting a 1-Up for each consecutive Shy-Guy. The shell will keep bouncing around, killing the Shy-Guys that pop out. You can get up to 999 lives this way.

Hint: World 4-8: Defeating the monstrous Koopa:
When you see the Koopa turn into a giant Koopa, wait for him to pull himself up or quickly throw an egg on its head. Then, throw eggs on its head three times. This will send him to the ground. While he is on the ground, Ground Pound him before he recovers. Repeat this process three times to defeat it. Note: To obtain more eggs, jump onto his shell or on its head. Eggs will be spit out.

Hint: World 5-4: Free mini-games:
Go to a door on your left. Use a POW block or '?' and go to the door and get the secret code. This code will give you free mini-games when you go to the level selection screen.

Hint: World 6-3: Hidden area:
In the second area of World 6-3, jump and touch the left side of the first spinning log, then float to the right and move up against the wall.

Hint: Naval Piranha's Lair: Full stars:
After you go underground in the pipes with water in them, you will reach a place where you hit the arrows with eggs, and you can get the stuff above the water. One of the info blocks always gives you two stars whenever you hit it with an egg. Since there is an egg block near by, you can do this until you have 30 Stars.

Hint: Touch Fuzzy Get Dizzy: Unlimited lives:
Grab a Melon Bug (the creature that rolls up into a ball) and go to the pipe with Shy Guys jumping out of it. Spit the Melon Bug close to the pipe on the left-hand side. When Shy Guys jump out, after a while you will get a '1-Up' for each time a Shy Guy hits the Melon Bug when it is in its melon form.

Yoshi

Hint: Welcome To Cloud World: Followed by eggs:
In this level or any other that has a large fat creature with many following behind it, Ground Pound the large one and the baby ones will follow you as eggs. When you throw one, it will loop and come back to you.

Glitch: Yoshi does flips:
When you find an enemy that you cannot defeat by jumping on them, repeatedly Ground Pound them. It will look as if Yoshi is doing flips on the enemy. Note:You must do this very fast.

Glitch: World 11-1: Free roaming Poochy:
In World 1-11, 'Poochy Ain't Stupid', you can have Poochy free roaming without the scrolling course. At the start of the level, keep jumping on Bats without hitting the 'scrolling course barrier' until you get on top of the wall to the wall that is to the left of you at the start of the level. Once on top, jump and keep doing Yoshi's 'flutter' or 'floating' move until you reach what appears to be an island. Land on it. Then, jump off to the right, fluttering until you reach an island surrounded by lava. Poochy should see you and run over. You now can go through the entire course without the scrolling course freely. The only drawback is if you go under the 'island' (second wall), you will hit the 'scrolling course barrier', then must ride Poochy to the end of the course.
3DS

Yoshi's New Island Review

by Alex Culafi - March 13, 2014, 8:02 am PDT
Total comments: 3

Yoshi's Mediocre Island.

Billed as a direct sequel to the original Yoshi’s Island and developed by the unproven Arzest, very few carried any faith that Yoshi’s New Island would adequately follow up what I believe to be the single greatest platformer of all time. In the end, they don’t entirely succeed, but the game is far from a colossal failure.

Yoshi’s New Island does some things extremely well. As another 2D platformer where Yoshi carries Baby Mario on his back to rescue Baby Luigi, Arzest manages to do Yoshi’s physics great justice. Whether it be the fluttery jumping that takes you a tiny bit higher or the signature egg-throwing that this series is known for, New Island feels like a proper Yoshi’s Island game. And yes, Mario still nostalgically cries like a baby for 10-30 seconds when he gets hit.

The 3D visuals, meanwhile, are among the best 3DS has to offer. The look has a fluffy pop to it, and at one look at the colored pencil-drawn dynamic backgrounds or the sheen of the returning Blargg enemies, it’s clear that whoever designed the visuals knows how to make those 3DS textures sing.

Yoshi’s New Island falls a bit flat elsewhere. Being a Yoshi’s Island game, the levels are long, secret-filled platforming sections with a focus on collecting flowers, red coins, and stars that allow Mario to survive longer when knocked off Yoshi’s back. The levels pull off this style well enough, but they do nothing especially unique or memorable, and too many enemy types are ripped from the original games. It’s nostalgic at first, but a successor can only lean so much on previous works before a game starts to feel a bit like a rehash.

Although Yoshi could turn into a helicopter or a submarine in previous games, all vehicle segments in this game are linked to gyro control. For instance, mine cart Yoshi is moved by tilting the 3DS to get through a platforming segment while pressing a face button to jump. The gyro controls work fairly well and the segments are fairly simple, but the gimmick wears thin quickly and the motion control is sometimes finicky.

Mega and Metal Eggdozers are the other big new thing, and are gained through eating a giant (or giant metal) Shy Guy or hitting an egg block. Mega Eggdozers are giant eggs thrown to destroy otherwise-permanent things like pipes and certain flooring to clear a path and potentially gain lives. Metal Eggdozers are similar, but they weigh Yoshi down and grant underwater exploration. It’s a shame that they can only be used on specific sections and can’t be taken through the levels, but these sections are among the most memorable.

One of the game’s biggest weaknesses is its attempt at boss fights. Yoshi’s New Island reduces nearly all boss altercations into romps where you hit an enemy with an egg at the right time, let it do its attack, and repeat two more times. And instead of having a unique boss fight every four levels like the original, every world has one unique enemy boss at the end and a Kamek fight in-between. So not only is there less diversity compared to previous games, but the fights we do get are extremely bland and extremely easy.

This is a criticism I would carry to the main game as well; there’s very little difficulty progression even when getting collectibles, and the difficulty that is there makes New Super Mario Bros. look like Super Meat Boy. I comfortably had 100 lives by the time I beat the game, and that’s a normal playthrough without going overboard in the exploration department. On top of this, the game offers Flutter Wings, an item given to players who lose a few lives in a row that allows them to fly in the air indefinitely. Should you still lose during a level, you will get access to a golden version of these wings, which allows you to fly in the air and take no damage from enemies.

The music is equally problematic. Some Mario games take a certain pride in making clever remixes out of the main theme over and over again. Yoshi’s New Island sees this, and uses a rearranged version of its main theme for nearly every single level (which in itself sounds like a heavily rearranged version of the original Flower Garden theme). The difference here is that Yoshi’s New Island doesn’t do a very good job of hiding the fact that these are all pretty much the same song. Some of them, like the jazzy guitar version, sound great. Others, like the kazoo-focused one, are uncomfortably annoying. Regardless, hearing a nearly identical song for every level is just as boring as it sounds.

Outside of the main six worlds, the only real additional content consists of two bonus stages per world; one is gained by 100 percenting all eight base levels, and the other is gained by grinding medals from a flower roulette that replaces the post-level mini-games of yesteryear. Additionally, the game has six cooperative two-player mini-games involving Yoshi’s platforming skillset. Eggy Pop tasks you to pop as many balloons as possible within the time limit with your eggs, and Flutter Finish challenges you to flutter jump as long as possible. Individual scores are combined, so its exclusively cooperative nature makes the fun of any competition impossible. At least there’s download play.

Yoshi’s New Island looks great and plays like a Yoshi’s Island game, but that might not be enough for some people. The levels are bland, the bosses are blander, and the difficulty is too low and too static. It has bursts of creativity and maintains competency, but Yoshi’s Island deserves better than competency.

Summary

Pros
  • Controls well
  • Looks great
  • Tries a few new things to some success
Cons
  • Bland boss and level design
  • Far, far too easy
  • Little soundtrack diversity
  • Uninteresting multiplayer

Talkback

buttleMarch 13, 2014

'without going overboard in the exploration department.' ?? But that's the whole game. I don't know, this game is clearly getting panned. My only hope is that reviewers aren't playing it to completion. Which in the past, was where the games really shined.

WebmalfunctionAlex Culafi, Associate EditorMarch 14, 2014

'without going overboard in the exploration department.' ?? But that's the whole game. I don't know, this game is clearly getting panned. My only hope is that reviewers aren't playing it to completion. Which in the past, was where the games really shined.

Remember that 'not going overboard' doesn't mean I played it as a straight platformer. I did a fair amount of exploration -- I just didn't go out of my way to 100% every level. Like many people, this is my third rodeo with Yoshi's Island. I try to play games at their best.

buttleMarch 14, 2014

Well, I bought it. I liked this 1st level :) I remember wishing I'd let the bad reviews talk me out of Sticker Star. And after that, I did let the bad reviews talk me out of the new Mario and Luigi.
But Yoshi's Island is my baby.

Yoshi
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3DS

Game Profile

  • Reviews (2)
  • Previews (4)
  • Screens (62)
  • Videos (2)
  • Artwork (37)
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GenreAction
DeveloperArzest Corporation
Players1

Worldwide Releases

Yoshi's New Island
ReleaseMar 14, 2014
PublisherNintendo
RatingEveryone
Yoshi New Island
ReleaseJul 24, 2014
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Yoshi's New Island
ReleaseMar 14, 2014
PublisherNintendo
Rating3+
Yoshi's New Island
ReleaseMar 15, 2014
PublisherNintendo
RatingGeneral

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