Yoshi's Island Screenshot

Mar 19, 2019  The events of Yoshi's Island take place in the past. Mario was one of two twin brothers whom the evil Magikoopa Kamek tried to kidnap. Kamek kidnapped one of the brothers, but the second, Mario, fell down on Yoshi's island, where Yoshis live. The Yoshis decided to carry baby Mario and to bring him to his parents. Post by @MyNintendoNews. Fill in your details below or click an icon to log in: Email (required) (Address never made public).

< Talk:Yoshi's Island
This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page.
Archive 1

Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS Yosshī Airando Dī Esu), is a platforming video game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.1.

Release Dates

There are some inconsistencies in the release dates. The twosources in external links conflict; I don't know which is right. --Pagrashtak 17:38, 20 July 2005 (UTC)

When there are conflicts, and one of the dates has an '01', it's always a *very* safe assumption that the '01' is incorrect. 01 is extremely common as a placeholder for unknown values in these sorts of databases. Therefore, there is no reason to distrust GameFAQs here. --Ecksemmess 23:25, 15 August 2006 (UTC)

Super FX

It should be mentioned that since the game used the Super FX microchip, the quality of the game's graphics would have to suffer. 156.34.220.224 14:58, 21 October 2006 (UTC)

Quite the opposite, actually. Andre (talk) 03:26, 22 October 2006 (UTC)
Would you mind explaining? I meant that if the graphics were made like Donkey Kong Country or the previous Super Mario World game, high quality, there would not be enough room on the cartridge for the entire game. Take a look at any game which used the Super FX chip, the game play was relatively slow and the quality of the graphics were quite simple (Star Fox, Stunt Race). 156.34.231.34 03:26, 1 November 2006 (UTC)
You are confusing games that used the Super FX chip for full 3D graphics, like Star Fox, with games that used it primarily for sprite scaling and rotation, like Yoshi's Island. The graphics in Yoshi's Island are, for my money, the very best on the SNES. Rufous 13:21, 1 November 2006 (UTC)
I understand now, thanks. I don't think the graphics are really that great, though. –Damon32 14:25, 1 November 2006 (UTC)

Removing External Links

I've decided to go ahead and remove a link in the article to a website called 'VGCritics.' It has nothing to do with the article aside from the fact that the game receives a brief mention. Its basically a way for the author of the site/article (who probably put the link there in the first place) to get more hits. 66.245.40.93 05:26, 12 November 2006 (UTC)kaz


Virtual Console

In the remakes section it states that there have been no announcements concerning the game's release on the virtual console, which is true. Yet in the info box at the top-left of the page Virtual Console is listed as one of the platforms. Reason behind this?Krapehtta 19:20, 20 May 2007 (UTC)

Borrowed Yoshi sprite?

How long did Yoshi's Island take to be made? Because if you noticed, the Yoshi sprite was also used in Yoshi's Cookie and Super Mario Bros. 3 (Super Mario All-Stars). Could it be that while the game was in development, the Yoshi sprite was 'borrowed' to be used in these two games? This reminds me of the Mario sprite in SMB2 which was modified from SMB3 when it was in development, back then.

First off I'm testing you.

Super Mario World was his first appearance.

Not Yoshi's Cookie or Yoshi.

As for this actual topic I don't know...This is really just specualtion that shouldn't be added. Angry Sun 21:55, 20 June 2007 (UTC)

Fair use rationale for Image:Yoshi2-screenshot.png

Image:Yoshi2-screenshot.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 21:14, 26 November 2007 (UTC)

Fair use rationale for Image:Yoshi2-title.png

Screenshot

Image:Yoshi2-title.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Yoshi's Island Music

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 21:15, 26 November 2007 (UTC)

Critical Reception

Its be great to see a section detailing the critical reception of the game as the artical gives no indication as to its quality. IMHO the game is one of the best nintendo have ever made and yet you can't tell this from the article. 88.110.167.14 15:15, 24 May 2006

I am rewriting this section. The part about 'likely reasons' for its 'failure' is complete speculation. Comparing the sales figures of Super Mario World to Yoshi's Island is similarly disingenuous — they are two games released at the complete opposite ends of the console's lifetime. Rufous 14:49, 29 August 2006 (UTC)
Thank you, your re-write is great, it puts forth both positive and negative critical views and mentions the lack of commerical success. Hope you don't mind, I made some small edits to give proof that the information is true. 156.34.222.92 15:22, 29 August 2006 (UTC)
I do not understand this insistence on mentioning an (uncited) negative review in 'Game Players' magazine. A page such as this one from Gamerankings suggests that they were in a very tiny minority, or were just plain wrong. Critical appreciation for this game is as unanimous as it gets. Rufous 15:54, 29 August 2006 (UTC)
Island
An opinion can't be wrong. ( : What we need is reviews from 1995-1996, what critics thought then. It's already mentioned that critics love it today. ( : It's like saying that Disney's Sleeping Beauty was a huge blockbuster and critics praised it when it originally came out. Which is untrue in that case. 156.34.226.37 16:03, 29 August 2006 (UTC)
Opinions sure can be wrong. 153.104.14.64 (talk) 15:57, 19 February 2008 (UTC)

Something has to be mentioned about how one of the reasons for this game not being successful in the US is that it is NOT a direct sequel to Super Mario World, as the title would inaccurately suggest. 172.128.165.7 00:49, 10 September 2006

I think it also had something to do with the graphics, the game was released in a time when each game was trying to outdo each other in graphical quality...then suddenly this comes along. 156.34.214.222 03:42, 23 September 2006 (UTC)
A big part of the problem is this title was released at the end of the SNES lifetime, when it was competing with newer 32 bit consoles. And just to back up what was said earlier regarding comparisons to Super Mario World-SMW was a pack in with the SNES a good many years, thus it's disengenous to compare it to Yoshi's Island. 130.126.219.176 01:55, 24 September 2006
Also, take a look at when Super Mario World was declared a 'Player's Choice' title...1998. It had a much longer time to accumulate sales. Yoshi453 14:49, 6 October 2006 (UTC)

I have to discard my objectivity, I absolutely loved this very original game. ~ Rollo44 04:43, 15 February 2007 (UTC)

Reception Section

Yoshi's Island is widely regarded as one of the best games ever made yet the article barely reflects this. Can we get some review scores and quotes for the original (and remake, for comparison purposes)? I'd suggest Edge, Nintendo Power, Official Nintendo Magazine (would have been NMS back then I think) as a start. I'll look through my old issues for some quotes. Darrek Attilla (talk) 10:41, 10 April 2008 (UTC)

Naming

The precedent for moving this article to Super Mario: Yoshi Island is mistaken. Yoshi's Universal Gravitation is the world-wide English name for the Yoshi Topsy-Turvy; the world-wide name trumps the American name. However, Super Mario: Yoshi Island is only the Japanese name for the game, and is properly known in English as Super Mario World 2: Yoshi's Island. --MaskedSheik 00:55, 28 February 2007 (UTC)

See also Super Mario Bros.: The Lost Levels for an article in the same situation. MaskedSheik 05:50, 1 March 2007 (UTC)
I don't know about that. 'Yoshi's Island: Super Mario World 2' is what is written on top of the cartridge, used in the booklet, and what Nintendo of America used in its own materials (Nintendo Power, and now, its webpage.) So that is the proper name, and it seems that 'Super Mario World 2' was placed higher in the logo for aesthetic reasons. 'Super Mario World 2: Yoshi's Island' is no way the proper title, just the accepted title now used. 65.78.76.109 03:34, 15 November 2007 (UTC)
Perhaps. I'm not scholar on Wikipedia's naming guidelines, so I'll leave it to you to make any such changes. Both choices, of course, are preferable to Super Mario: Yoshi Island. – MaskedSHEIK(talk)(contrib) 02:19, 1 May 2008 (UTC)
The title of the game doesn't appear inline in the booklet so I don't know what you're talking about. Megata Sanshiro (talk) 07:45, 1 May 2008 (UTC)

Decide on a plural

We need to decide if the plural of 'Yoshi' is 'Yoshies' (used in the game) or 'Yoshis' (probably more common) and make the article use one form consistently. - furrykef (Talk at me) 11:30, 23 September 2005 (UTC)

It's Yoshi.
aegith - I'm pretty sure the Yoshi's Island manual says 'Yoshies.' While 'Yoshi' might be correct in japanese, since it's translated to english we must pluralize correctly (after all, they don't have capital letters in japanese - it's 'Yoshi's Island,' not 'yoshi's island.') Not to mention that Super Smash Bros. Melee refers to multiples as Yoshis, not Yoshi - so while we can't determine whether Yoshies or Yoshis is strictly correct, we can rule out Yoshi as the proper plural (at least in the context of non-japanese releases of the game.) - 16:07, 7 September 2006
Old discussion, but for anyone reading this in the future - Every grammar book I've ever read says that when pluralizing a proper name, only an 'S' is added. Think about it - do singers win 'Grammies' or 'Grammys'? Thus, even though the game says 'Yoshies', 'Yoshis' is correct. TenPoundHammer 00:07, 21 February 2007 (UTC)
The Yoshi Clan --Xparasite9 (talk) 03:00, 24 July 2008 (UTC)

Plot too short...and boring...

This plot is too short. This Plot section in the article lacks much info and makes it sound like baby Luigi gets kidnapped by Kamek, then baby Mario falls to Yoshi's Island and lands on a green Yoshi and saves Baby Luigi from Baby Bowser and that's it. It sounds like the game ended before it even began, or as soon as baby Mario landed on Yoshi. Make a mention of the Yoshis venturing through each of the six worlds and castles and fortresses or something, because the plot section is boring.--Chykka207 (talk) 01:30, 28 February 2008 (UTC)

Does it really need a plot section? its a platform game ater all.

I just lengthened it a bit to include the final boss battle. It's not much but it's slightly better than before. —Preceding unsigned comment added by Maddogfilms (talk • contribs) 22:31, 19 June 2009 (UTC)

That screenshot…

Does anybody else see a woman's armless and headless torso in panties? (76.64.157.54 (talk) 16:34, 10 June 2009 (UTC))

Yes, I think someone jokingly put that there in the article as an in-joke.

I know Wikipedia is not censored, but the reason I think that it doesn't belong is that it's distracting to the article itself. Could an alternative be obtained? Just curious. Regards, 24.10.181.254 (talk) 22:15, 20 April 2010 (UTC)

NO MADE IN JAPAN

Game is not anime-style —Preceding unsigned comment added by 188.35.130.53 (talk) 10:34, 29 June 2010 (UTC)

SMW2 edits

I propose we look at the previous discussion pertaining to SMW on the 3DS here; Talk:Super_Mario_World#Mario_World_3d and decide (with consensus) on the wording this article should have to avoid further editing issues. Ottawa4ever (talk) 17:26, 17 July 2010 (UTC)

Graphics

The part about Shigeru personally rejecting the Donkey Kong Country-style graphics and opting for a crayon-inspired design.....I find this section very interesting. For sake of my curiosity as well as for the article, could somebody find a source for this statement? MaskedSheik 03:58, 26 February 2007 (UTC)

I'm the person who attempted to edit this section yesterday. I was anonymous because I neglected to log on. The section on development contains multiple errors, and perpetuates the recent rumors that Miyamoto disliked Donkey Kong:
1. 'Impressed by the recently released Donkey Kong Country, which sported pre-rendered graphics, they ordered the game's producer, Shigeru Miyamoto, to move the visuals in this direction. Miyamoto ... altered the graphics to look as if they had been drawn with crayons and felt-pens, and more cartoonish, and resubmitted it to the evaluation committee, who passed the game.'
- This makes it sound like he moved in the 'cartoony' direction merely because he was angry about being told to upgrade the graphics. From what I understand, this is not the case: the game ALREADY was cartoony when Miyamoto was told that it needed a graphical upgrade. He simply worked to improve the graphics the graphics more.
2. Miyamoto, who did not particularly like Donkey Kong Country...'
- I would like to apologize that I get angry every time I see someone say this, BUT I BELIEVE THAT IT IS NOT TRUE. Miyamoto has repeated denied that he ever thought that. While it is true that he did resent the fact that he was told to graphically upgrade SMW2:Yoshi's Island, he never meant to imply that he disliked Donkey Kong Country. For instance, see this IGN interview with Miyamoto: http://wii.ign.com/articles/110/1100039p3.html

IGN: I'm wondering, which parts of Donkey Kong Country did you like versus not like? And what did you address with them?

Yoshi's Island Screenshot Pc

Miyamoto: The first point that I want to make is that I actually worked very closely with Rare on the original Donkey Kong Country. And apparently recently some rumor got out that I didn't really like that game? I just want to clarify that that's not the case, because I was very involved in that. And even emailing almost daily with Tim Stamper right up until the end.
Isn't this enough source material to at least start fixing this section? --osrevad (talk) 22:36, 27 November 2010 (UTC)

Stork's map?

It there any indication that the map the Yoshis follow belonged to the stork, or is even a real map in any sense of the word? I have played this game several times, loved it to bits, and have seen nothing to indicate this. Rawling 09:35, 31 March 2006 (UTC)

Probably. 4.232.111.16 31 March 2006

Are you A kid? Talker26 (talk • contribs) 10:05, 4 January 2011 (UTC)


Yes, when baby mario and luigi were being delivered, this was given to the stork or maybe even made by him, but i dont think its meant to be the real world, it was just a map to find and deliver the babies. 195.8.175.33 14:14, 18 May 2006

Okay....

I think the screen-shot of the gameplay is kind of iffy. Like another editor mentioned, Wiki isn't censored; however, I tend to agree that it is distracting from the article. No one ever addressed that editor's comment. Could an alternate picture be used? Please respond. If that sounds unnecessary to replace it, just come out and say it, please. Don't just give the 'silent treatment'. That picture is an issue to two editors (well, it is now, at least, assuming that editor is still active). If there is opposition to replacing it, just come out and say it. Thanks, 67.182.237.57 (talk) 05:03, 28 March 2011 (UTC)

I would also suggest changing the screenshot, but not for the same reason-- it isn't representative of the game play; Yoshi is just standing there. A screenshot that has more action, say, of fighting enemies, jumping or shooting eggs, would be a lot better. --ThomasO1989 (talk) 05:11, 28 March 2011 (UTC)
Yeah, that's a good point. That's probably more important than my concern. Does the uploading of pictures on Wikipedia require an account rather than (me for example) just uploading from my anonymous IP address? I wonder because I'd be willing to submit a picture, and upon uploading, you and others could approve or disapprove of it. The only catch might be I'd be using free a picture of actual game-play from a website named http://themushroomkingdom.net; would such a picture qualify depending on resolution and fair use? I also am curious if I would need to obtain permission from that website...I also don't know how to give a 'Fair Use' rationale if it was OK to use. I only ask these questions because I don't want to beg someone else to do it if it's a hassle for them. One other concern: Do we need more people to voice their opinion before I can see if it's okay to switch pictures? Sorry, I'm not exactly a Wikipedia veteran. 67.182.237.57 (talk) 22:42, 28 March 2011 (UTC)
You don't need to be a veteran. If someone posts a link to a screen shot they think is good then I can go ahead upload it here and replace it.AerobicFox (talk) 23:54, 27 November 2011 (UTC)

Virtual console

Yoshi's Island Online

I made an edit giving the reason for the game not 'yet' being available on the Virtual Console being due to the Super FX 2 chip being difficult to emulate and it was very annoyingly undone. --194.83.82.3 (talk) 11:11, 23 February 2012 (UTC)

Your edit was removed because it was speculative and provided no source. Per WP:VERIFY, you need to include a reliable citation that explicitly states the chip is the sole reason the game isn't released yet. --ThomasO1989 (talk) 11:29, 23 February 2012 (UTC)
I've actually found a reliable source stating that it's false that the Super FX 2 would reason this game is not on the VC. A search brings up multiple sources or varying reliability stating that link between the game's use of the Super FX 2 and the lack of VC release, however, so that 1up piece may be just a personal opinion. Salvidrim! 14:51, 23 February 2012 (UTC)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Talk:Yoshi%27s_Island/Archive_1&oldid=681439945'

Yoshi's Island Screenshot Game

Overview

Number of Players
Single Player
Genre
Platformer
Release Date

DS

  • 13th Nov 2006 (USA)
  • 1st Dec 2006 (UK/EU)
  • 8th Mar 2007 (JPN)

Wii U eShop

  • 1st Apr 2015 (USA), $9.99
  • 7th May 2015 (UK/EU), £8.99
File/Download Size
110.4 Mb
Series
Yoshi's Island, Yoshi
Yoshi
Wikipedia
en.wikipedia.org

Screenshots (20)

Reviews

  • Swap-a-bye baby

    The challenge of having to follow up such a hot act as Super Mario World 2: Yoshi's Island is staying true to the original while simultaneously feeling fresh and exciting. The original Yoshi's Island was a pioneer in its design; that design can be straight-up copied again, sure, but the sense of surprise that the first possessed...

  • A decent game sullied mainly by its overshadowing predecessor

    Following a critically-acclaimed title like Yoshi's Island, the immediate question that most will ask after learning the existence of Yoshi's Island DS will be: is it better than the original? Actually, scratch that: anyone who has played through the sublime SNES platformer will know what...

About The Game

Super Mario World 2: Yoshi's Island for the SNES was revered as one of the greatest side-scrolling platformers ever made.

The lighthearted art style and compelling game play defined a genre. Now, return to the colorful wilds of Yoshi's Island in a new platforming adventure for the Nintendo DS. Kamek has captured Baby Luigi, and now Yoshi and his band of babies must rescue him.

  • This time, Baby Mario, Baby DK, Baby Wario and Baby Peach are along for the ride. Each one gives Yoshi access to unique powers: While they cling to his back, Baby Mario gives Yoshi speed, Baby DK gives him strength, Baby Peach gives him the ability to fly and Baby Wario gives him magnetism.
  • All of Yoshi's classic abilities are on full display. Players gobble enemies and either spit them out immediately, or turn them into eggs that they can throw at items and enemies. Pound the ground to flatten whatever's underneath, and flutter jump to traverse precarious heights. In certain areas, Yoshi can even morph into special vehicles.
  • Thanks to the power of the Nintendo DS, all of the lush vistas and perilous paths of Yoshi's Island span two screens. Players hit objects on the top screen while using the touch screen, and tackle super-tall enemies that fill both screens.
  • Hidden in every level are flowers, stars, red coins and character coins, so even after players finish the game, the challenge continues.

Game storyline: A mysterious floating castle has suddenly appeared over peaceful Yoshi's Island. Soon after its arrival, kids begin to disappear. Baby Mario, Baby Peach, Baby Wario and Baby DK manage to avoid being kidnapped, but Baby Luigi isn't so lucky. Now Yoshi and the four young superstars and must set out on a wild and colorful quest to rescue the kids and investigate the ominous castle hovering overhead.

Characters: Yoshi, Baby Mario, Baby Peach, Baby DK, Baby Wario, Baby Luigi, Bowser, Kamek.

How to progress through the game: Players run, glide, climb and fight your way through five levels as Yoshi, gobbling up enemies as they go. As they play through different levels, different babies will join the party. Depending on the baby on his back, Yoshi can adopt different abilities. The main game play comes from using different babies' abilities to defeat foes and advance past obstacles. Each level is also stuffed with hidden items like stars, red coins and character coins, which give players bonuses when they collect them.

Special powers/weapons/moves/features: Yoshi returns with all the abilities we know and love: He can swallow enemies, turn them into eggs, throw eggs and flutter jump. However, depending on the baby he's carrying, he also adopts new abilities. Baby Mario gives Yoshi the power of speed, while Baby DK gives him strength and the ability to climb vines. Baby Peach lets Yoshi float, and Baby Wario's giant magnet grabs metal items like coins.