Yoshi's Island Smash

Yoshi

This is a list of music tracks pertaining to the Yoshi universe in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.

  • 1Yoshi's Island
  • 2Obstacle Course (Spring/Summer)
  • 3Obstacle Course (Fall/Winter)
  • 4Yoshi's Story
  • 5Yoshi's Story Ver. 2
  • 6Ending (Yoshi's Story)
  • 7Flower Field
  • 8Wildlands
  • 9Main Theme (Yoshi's New Island)
  • 10Bandit Valley (Yoshi's New Island)
  • 11Yoshi's Woolly World (Remix)
  • 12Yoshi's Woolly World (Original)

Yoshi's Island[edit]

Yoshi's Island
Track TitleYoshi's Island
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameSuper Mario World 2: Yoshi's Island
Stage of UsageWoolly World
AvailabilityDefault
Link[1]

Origin[edit]

Unlike the remix that appeared in Brawl, this remix of the overworld theme from Yoshi's Island is accompanied by a lively arrangement of the music box opening from the beginning of the game. At the end of the song, before it loops, an arrangement of the world map theme can be heard.

Composition & Arrangements[edit]

Source: Super Mario World 2: Yoshi's Island

Arrangement Supervisor: Yoshihito Yano

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Obstacle Course (Spring/Summer)[edit]

Obstacle Course (Spring/Summer)
Track TitleObstacle Course (Spring/Summer)
GameSuper Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
UniverseYoshi
Debut GameSuper Mario World 2: Yoshi's Island
Stage of UsageYoshi's Island (SSBB)
Woolly World
AvailabilityDefault
Link[2]

Origin[edit]

This is an upbeat remix of the 'Athletic' theme from Super Mario World 2: Yoshi's Island, taken directly from Super Smash Bros. Brawl. It plays on Yoshi's Island during its spring and summer phases.

Composition & Arrangements[edit]

Source: Super Mario World 2: Yoshi's Island

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Obstacle Course (Fall/Winter)[edit]

Obstacle Course (Fall/Winter)
Track TitleObstacle Course (Fall/Winter)
GameSuper Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
UniverseYoshi
Debut GameSuper Mario World 2: Yoshi's Island
Stage of UsageYoshi's Island (SSBB)
Woolly World
AvailabilityDefault
Link[3]

Origin[edit]

This is a quieter remix of the 'Athletic' theme from Super Mario World 2: Yoshi's Island, taken directly from Super Smash Bros. Brawl. It plays on Yoshi's Island during its autumn and winter phases. Unlike in Brawl, the two Obstacle Course themes are considered different pieces of music and are both accessible from the Sound Test.

Composition & Arrangements[edit]

Source: Super Mario World 2: Yoshi's Island

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Yoshi's Story[edit]

Yoshi's Story
Track TitleYoshi's Story
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi's Story
Stage of UsageYoshi's Island (SSBM)
AvailabilityDefault
Link[4]

Origin[edit]

This remix based on the main theme of Yoshi's Story and returns from Super Smash Bros. and Super Smash Bros. Melee, where it played on the Yoshi's Island stage.

Composition & Arrangements[edit]

Source: Yoshi's Story

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Trivia[edit]

  • Not counting Jungle Japes in Super Smash Bros. for Nintendo 3DS, this is the only track from the original Super Smash Bros. that isn't on its original stage.

Yoshi's Story Ver. 2[edit]

Yoshi's Story Ver. 2
Track TitleYoshi's Story Ver. 2
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi's Story
Stage of UsageWoolly World
AvailabilityDefault
Link[5]

Origin[edit]

Originally called Yoshi's Story in Melee, the upbeat remix of the Yoshi's Story Main theme from Melee's Yoshi's Story stage returns to Super Smash Bros. for Wii U after being removed from Brawl.

Composition & Arrangements[edit]

Source: Yoshi's Story

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Ending (Yoshi's Story)[edit]

Ending (Yoshi's Story)
Track TitleEnding (Yoshi's Story)
GameSuper Smash Bros. for Nintendo 3DS
Super Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi's Story
Stage of UsageYoshi's Island (SSBB)
Woolly World
AvailabilityDefault
Link[6]

Origin[edit]

This track is a remix of the music that plays while the credits roll in Yoshi's Story, including the Yoshi vocals present in the original track. The main theme from Yoshi's Story also plays during this track. It is taken directly from Super Smash Bros. Brawl.

Composition & Arrangements[edit]

Source: Yoshi's Story

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Flower Field[edit]

Flower Field
Track TitleFlower Field
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi Touch & Go
Stage of UsageWoolly World
AvailabilityUnlockable
Link[7]

Origin[edit]

A remix of the theme that plays in Marathon mode in Yoshi Touch & Go, originally used in Super Smash Bros. Brawl.

Composition & Arrangements[edit]

Source: Yoshi Touch & Go

Arrangement Supervisor: Asuka Ohta

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Wildlands[edit]

Wildlands
Track TitleWildlands
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi's Island DS
Stage of UsageWoolly World
AvailabilityDefault
Link[8]

Origin[edit]

Taken directly as it appeared in Super Smash Bros. Brawl, this arrangement is a remix of the track that played in specific levels in Yoshi's Island DS.

Composition & Arrangements[edit]

Source: Yoshi’s Island DS

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Main Theme (Yoshi's New Island)[edit]

Main Theme (Yoshi's New Island)
Track TitleMain Theme (Yoshi's New Island)
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi's New Island
Stage of UsageWoolly World
AvailabilityDefault
Link[9]

Origin[edit]

This is the main theme for Yoshi's New Island, which is taken directly from that game.

Composition & Arrangements[edit]

Source: Yoshi's New Island

Composition and arrangement Copyright Nintendo

Bandit Valley (Yoshi's New Island)[edit]

Bandit Valley (Yoshi's New Island)
Track TitleBandit Valley (Yoshi's New Island)
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi's New Island
Stage of UsageWoolly World
AvailabilityDefault
Link[10]

Origin[edit]

This is the theme for the stage of the same name from Yoshi's New Island, which is taken directly from that game.

Composition & Arrangements[edit]

Source: Yoshi's New Island

Composition and arrangement Copyright Nintendo

Yoshi's Woolly World (Remix)[edit]

Yoshi's Woolly World
Track TitleYoshi's Woolly World
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi's Woolly World
Stage of UsageWoolly World
AvailabilityDefault
Link[11]

Origin[edit]

A remixed medley of the main theme and the underground stage theme from Yoshi's Woolly World, done in a more lively style than the original. At the end of the song, right before it loops, an arrangement of the theme for the stage Sponge Cave Spelunking from the same game plays.

Composition & Arrangements[edit]

Source: Yoshi's Woolly World

Arrangement Supervisor: Taku Inoue

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Yoshi's Woolly World (Original)[edit]

Yoshi's Woolly World
Track TitleYoshi's Woolly World
GameSuper Smash Bros. for Wii U
UniverseYoshi
Debut GameYoshi's Woolly World
Stage of UsageWoolly World
AvailabilityDefault
Link[12]

Origin[edit]

This is the main theme for Yoshi's Woolly World and the background track for the first stage, 'Yarn Yoshi Takes Shape!', which was first used for the game's trailer during E3 2014.

Composition & Arrangements[edit]

Source: Yoshi's Woolly World

Composition and arrangement Copyright Nintendo


Music in the Super Smash Bros. series
Older gamesIn Super Smash Bros. ·In Super Smash Bros. Melee
In Super Smash Bros. BrawlMusic ·Super Smash Bros. Brawl ·Super Smash Bros. ·Super Mario Bros. ·Mario Kart ·Donkey Kong ·Yoshi ·WarioWare ·The Legend of Zelda ·Kirby ·Metroid ·Pokémon ·Star Fox ·F-Zero ·EarthBound (Mother) ·Fire Emblem ·Animal Crossing ·Pikmin ·Kid Icarus ·Nintendo ·Metal Gear ·SONIC THE HEDGEHOG
In Super Smash Bros. 4Music (3DS) ·Music (Wii U) ·Super Smash Bros. ·Super Mario Bros. ·Donkey Kong ·The Legend of Zelda ·Metroid ·F-Zero ·Yoshi ·Kirby ·Star Fox ·Pokémon ·EarthBound (Mother) ·Fire Emblem ·Game & Watch ·Kid Icarus ·WarioWare ·Pikmin ·Animal Crossing ·Wii Fit ·Punch-Out!! ·Xenoblade ·Duck Hunt ·Nintendo ·Sonic The Hedgehog ·Mega Man ·Pac-Man ·Namco ·Street Fighter ·Final Fantasy ·Bayonetta
In Super Smash Bros. UltimateMusic ·Super Smash Bros. ·Mario ·Mario Kart ·Donkey Kong ·The Legend of Zelda ·Metroid ·Yoshi ·Kirby ·Star Fox ·Pokémon ·F-Zero ·EarthBound (Mother) ·Fire Emblem ·Game & Watch ·Kid Icarus ·WarioWare ·Pikmin ·Animal Crossing ·Wii Fit ·Punch-Out!! ·Xenoblade ·Splatoon ·Metal Gear ·Sonic the Hedgehog ·Mega Man ·PAC-MAN ·Street Fighter ·FINAL FANTASY VII ·Bayonetta ·Castlevania ·Persona ·DRAGON QUEST ·Banjo-Kazooie ·FATAL FURY ·Other
Soundtrack albumsNintendo All-Star! Dairantō Smash Brothers OST ·Smashing...Live! ·Super Smash Bros. for Nintendo 3DS / Wii U ♪—A Smashing Soundtrack—
OtherStage music ·Victory theme ·My Music ·CD ·List of composers ·List of music by unlock criteria (SSBB) ·List of music by unlock criteria (SSB4-3DS) ·List of music by unlock criteria (SSB4-Wii U)
FightersYoshi (SSB ·SSBM ·SSBB ·SSB4 ·SSBU)
StagesSuper Happy Tree ·Yoshi's Story ·Yoshi's Island (SSBM) ·Yoshi's Island (SSBB) ·Woolly World
EnemiesShy Guy ·Fly Guy
OtherKamek
Trophies, Stickers, and SpiritsTrophies (SSBM ·SSBB ·SSB4) ·Stickers ·Spirits
MusicBrawl ·SSB4 ·Ultimate
Related universesMario

This is a quieter remix of the 'Athletic' theme from Super Mario World 2: Yoshi's Island, taken directly from Super Smash Bros. It plays on Yoshi's Island during its autumn and winter phases. Unlike in Brawl, the two Obstacle Course themes are considered different pieces of music and are both accessible from the Sound Test. Yoshi's Island (64) (ヨッシーアイランド), erroneously referred to as Yoshi's Story when first incorporated, also alternatively known as Super Happy Tree, is a starter stage in Super Smash Flash 2. It is one of Yoshi's home stages, coming from the original Super Smash Bros. It was first introduced. Yoshi's Island (ヨッシーアイランド, Yoshi Island) is a stage in Super Smash Bros. And is Yoshi's home stage. It is also a playable stage (known as Past Stages: Yoshi's Island N64) in Super Smash Bros. Melee and returns in Super Smash Bros. Ultimate, under the name 'Super Happy Tree'.

Retrieved from 'https://www.ssbwiki.com/index.php?title=List_of_SSB4_Music_(Yoshi_series)&oldid=1389151'
(Redirected from Yoshis island 2)
Yoshi's Island DS
Developer(s)Artoon
Publisher(s)Nintendo
Director(s)Hidetoshi Takeshita
Producer(s)Toyokazu Nonaka
Artist(s)Yasuhisa Nakagawa
Writer(s)Soshi Kawasaki
Composer(s)Yutaka Minobe
Masayoshi Ishi
SeriesYoshi
Platform(s)Nintendo DS
Release
  • NA: November 13, 2006
  • AU: November 17, 2006
  • JP: March 8, 2007
Genre(s)Platforming
Mode(s)Single-player

Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]

The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.

Yoshi's Island Smash Bros 64 Music Extended

Gameplay[edit]

A screenshot showing Yoshi's Island DS's distinctive graphical style. The Nintendo DS's two screens function as one tall screen. Production countries: * Moldova * Italy * Romania * Portugal

Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]

What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]

The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]

Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]

Plot[edit]

As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.

Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.

Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.

In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.

Development[edit]

Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]

The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings81.15%[8]
Metacritic81/100[3]
Review scores
PublicationScore
Game Informer8.25/10[9]
GamePro4.25/5[6]
GameSpot9.1/10[5]
GameSpy[10]
IGN8/10[7]
Nintendo World Report8.5/10[12]
ONM87/100[11]

Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'

One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]

Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]

References[edit]

  1. ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
  2. ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
  3. ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
  4. ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
  5. ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
  6. ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
  7. ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
  8. ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
  9. ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
  10. ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
  11. ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
  12. ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
  13. ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
  14. ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
  15. ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.

External links[edit]

  • Official website(in Japanese)
  • Yoshi's Island DS at IGN

Super Mario Yoshi Island

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Yoshi%27s_Island_DS&oldid=944558001'