Yoshi's Island Perfect Score

Bonus game:
Hold Select and press X(2), Y, B, A on any stage select (map) screen. The bonus game will begin when Select is released.

  1. Yoshi's Island Online
  2. Yoshi's Island Athletic Theme
  3. Yoshi's Island Perfect Score Game
  4. Yoshi's Island Music

Jul 23, 2009  It's perfectly reasonable to say that World or Galaxy are much better than this game, but for what Yoshi's Island is, it's virtually perfect. But that's just my two bits. Thanks to everyone for. Jun 02, 2011  Yoshi's Island Medley - Mandolin Orchestra - Duration: 8:40. Greatsaiyamandolin 53,288 views.

999 lives:
Enter World 4-1 find the two long pipes that are hanging upside down. Kill the Piranha Plants, then swallow Shy Guys until accumulating six eggs. Grab a Koopa Troopa, and stand on the pipe that previously held the lower Piranha Plant. Spit out the shell between the two lower pipes. As the shell bounces back and forth, throw away an egg. Shy Guys will appear from the other pipe and will be hit by the shell until extra lives appear.

Perfect score:
Six stars will appear on the title screen if a perfect score is obtained.

Perfect

Two player battle code:
Locate the level with a door that leads to a room with a chomping ball and chain, at one of the castles on the sixth part of the game. Enter the room, press Start, then select a power block. It should kill the enemy and create a new door. Enter the new door to get the cheat code for a two player battle game.

Bonus level and bonus game:
To earn a bonus game and bonus level, earn 100% in all levels in any world. There is a different bonus level and bonus game in each world. Try them repeatedly to earn a lot of different items.

World 1: Card Match
World 2: Scratch N' Match
World 3: Flip The Slots
World 4: Memory Match
World 5: Roulette
World 6: Slot Machine

Infinite Yoshi flight:
Jump and hold Jump, so that Yoshi floats for a few seconds. As soon as Yoshi begins to drop, release and press Jump again. Yoshi will keep flying as long as you keep releasing and pressing Jump in this manner.
Information in this section was contributed by 4I Falcon.

Alternate title screen:
Get a 100% game completion to have a night time version of the title screen.

Complete all level in a world (including the extra levels) to have a star will appear next to the game's logo at the title screen. One star (for a maximum of six) will appear for each world that is completed.

Hint: Restore health and lives with Bosses:
When fighting a Boss or main monster you can kill yourself and return with perfect health and all your lives. To do this you hold, every button except for Start on the controller for two to three seconds, then press Start. Note: You must have all your lives for this trick to work.

Hint: Extra life Koopa:
Press Y to pick up the first shell. Throw it at the Koopa and it will go on and hit all the other Koopas. The last Koopa is an extra life Koopa.

Hint: Easy Stars:
Enable the 'Bonus game' code. Choose the popping game and win. You will receive a 20+ star icon. Repeat this as many times as needed. You can also receive other items in the other bonus games.

Hint: Defeating Big Bowser:
When you defeat the mini-Bowser, it will turn big. Target the big egg at its head, then press A. Do this eight times quickly and he will be defeated.

Hint: Defeating Naval Piranha Plant:
When you arrive in the Boss room where that small plant is located, step on the first block on the platform, then shoot a egg at him. However, do not go further than the first block on the platform or Kamek will appear and turn that small plant to a huge monster.

Hint: Kill shooting flowers:
Stand besides a shooting flower until its smiling face pops out. When it does, quickly eat a yellow ball and spit it out again. Do this repeatedly until all of the balls are gone. When this is done, every time its head pops out, it should be empty and harmless.

Hint: World 1-7: Easy lives:
Pick up a Rollie-Pollie Guy with your tounge. Do not turn him into an egg or spit him out for anyone until you get to the pipe that spits out Shy-Guys. Once there, spit the Rollie-Pollie Guy out into a 1 (square) hole on the right of the pipe. Once placed, jump onto the platform above and to the right of it. Let the Shy-Guys jump out of the pipe and onto the Rollie-Pollie Guy. Points will accumulate and will eventually give you 1-Ups continually. After a few hours, you will have 999 lives.

Hint: World 1-7: Coins:
At the beginning of the level when you see the two flashing brown eggs, get them. Shoot the brown eggs at the two brown spike opponent next to the silver spike opponent and to get two red coins.

Hint: World 1-9: Easy lives:
Grab a Melon Bug (the bug that curls when you approach) and take him to the Shy-Guy Pipe (where the Shy Guys appear from). Look up and shoot the bug. If done correctly, the bug should fall in the tiny space on the right side of the pipe, between it and landscape. Stand on the elevated surface and make sure you have no eggs. The Shy Guys will pop out towards you, but hit the bug. You will keep getting extra lives until you have 100. Then, get a perfect completion on World 5 and you will get the roulette game. If you get the X3; you will get 300 lives.

Hint: World 2-3: Use Star through rest of level:
In World 2-3, What's Gusty Taste Like?, collect the Star and run as far as you can, killing the enemies. Go back and wait for the Star to come towards you. Once it bounces back in another area, collect it and run through the rest of the level, and more Stars will be created. At the end of the level, you can collect Coins and Stars from the brick below the last Star. If you do not want to stop, run back to the left and back to the right again. The Star will appear again.

Hint: World 3-1: Hidden area
There is a location in the water in World 3-1 where you can go beneath a land mass to access a hidden area, by jumping off of a giant spring arrow. If you curve to the side and go above the normal hidden entrance, you should enter an area where you will be falling towards nothing. Keep going right (stay in the air as long as possible) until you reach the edge. You will be teleported to World 1-1 (and gain credit toward World 3-1) where you can gain more red coins and hearts than the maximum. It will only go to the top, but it will be 10 times easier to perfect the level.

Hint: World 3-1: Warp to World 5:
On World 3-1, select any character and fall down the waterfall. There is a door at the bottom. Go inside and find the potion. Throw it near the vase and go inside. Enter the vase, which will warp you to World 5.

Hint: World 4-1: Easy lives:
Go up the first steep hill until you get to three pipes and a Koopa walking around. Two will have Piranha plants and one will be a Shy-Guy generator. Throw away an egg so Shy-Guys will start jumping out. Kill the two Piranha plants, eat the Koopa and stand on the pipe. Spit the Koopa shell towards the Shy-Guys. The shell will bounce between the two pipes, knocking out the Shy-Guys. As soon as ten Shy-Guys are knocked out, you will start getting a 1-Up for each consecutive Shy-Guy. The shell will keep bouncing around, killing the Shy-Guys that pop out. You can get up to 999 lives this way.

Hint: World 4-8: Defeating the monstrous Koopa:
When you see the Koopa turn into a giant Koopa, wait for him to pull himself up or quickly throw an egg on its head. Then, throw eggs on its head three times. This will send him to the ground. While he is on the ground, Ground Pound him before he recovers. Repeat this process three times to defeat it. Note: To obtain more eggs, jump onto his shell or on its head. Eggs will be spit out.

Hint: World 5-4: Free mini-games:
Go to a door on your left. Use a POW block or '?' and go to the door and get the secret code. This code will give you free mini-games when you go to the level selection screen.

Yoshi's Island Online

Hint: World 6-3: Hidden area:
In the second area of World 6-3, jump and touch the left side of the first spinning log, then float to the right and move up against the wall.

Hint: Naval Piranha's Lair: Full stars:
After you go underground in the pipes with water in them, you will reach a place where you hit the arrows with eggs, and you can get the stuff above the water. One of the info blocks always gives you two stars whenever you hit it with an egg. Since there is an egg block near by, you can do this until you have 30 Stars.

Yoshi's Island Athletic Theme

Hint: Touch Fuzzy Get Dizzy: Unlimited lives:
Grab a Melon Bug (the creature that rolls up into a ball) and go to the pipe with Shy Guys jumping out of it. Spit the Melon Bug close to the pipe on the left-hand side. When Shy Guys jump out, after a while you will get a '1-Up' for each time a Shy Guy hits the Melon Bug when it is in its melon form.

Hint: Welcome To Cloud World: Followed by eggs:
In this level or any other that has a large fat creature with many following behind it, Ground Pound the large one and the baby ones will follow you as eggs. When you throw one, it will loop and come back to you.

Glitch: Yoshi does flips:
When you find an enemy that you cannot defeat by jumping on them, repeatedly Ground Pound them. It will look as if Yoshi is doing flips on the enemy. Note:You must do this very fast.

Yoshi's Island Perfect Score Game

YoshiGlitch: World 11-1: Free roaming Poochy:
In World 1-11, 'Poochy Ain't Stupid', you can have Poochy free roaming without the scrolling course. At the start of the level, keep jumping on Bats without hitting the 'scrolling course barrier' until you get on top of the wall to the wall that is to the left of you at the start of the level. Once on top, jump and keep doing Yoshi's 'flutter' or 'floating' move until you reach what appears to be an island. Land on it. Then, jump off to the right, fluttering until you reach an island surrounded by lava. Poochy should see you and run over. You now can go through the entire course without the scrolling course freely. The only drawback is if you go under the 'island' (second wall), you will hit the 'scrolling course barrier', then must ride Poochy to the end of the course.

Yoshi's Island Music

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SuperMarioWorld2YoshisIsland

Go To

  • Author's Saving Throw: Baby Mario's cry in the Super Mario Advance 3 version is far less annoying than the one in the SNES game.
  • Breather Level: Despite being the final Extra level, Castles - Masterpiece Set/Ultimate Castle Challenge is fairly easy compared to the others, all of which are listed in That One Level. It does have a tricky section where you have to navigate platforms that spell out YOSHI while avoiding spikes, but that's merely a speed bump for anyone who already persisted through the other Extra levels. To emphasize it's status as a Breather Level, halfway through the stage, the music changes from the Castle music to the upbeat Athletic theme, and then ends with the Super Star theme, making it feel like a reward for surviving every other challenge the game threw at you.
  • Advertisement:
  • First Installment Wins: The original Yoshi's Island is much more well-regarded than any of its platforming sequels. In fact, after mixed reception to DS, Yoshi's New Island had been presented like a successor to the original, only to still be not as well-liked.
  • Goddamned Boss:
    • Burt the Bashful, being the game's first mini-boss, is ridiculously easy and you'd have to purposefully try to lose to him. However, his fast knockback from damage and sheer size makes it very easy for Yoshi to accidentally buffet Burt directly into himself, knocking Baby Mario off his back and robbing you of a perfect score for the level. And remember, you can't use refill power-ups during boss fights.
    • Roger The Potted Ghost, the boss of 2-8, is not a hard fight at all since he only has one method of directly attacking you, but he can become annoying to beat on a 100% run since you're constantly trying to get him and the Shy Guys pushing him knocked into the pit, and this can make you an easy target for Roger's flame attacks and make you lose valuable timer points if you get careless.
  • Memetic Mutation:
      Advertisement:
    • 'The best form of birth control ever invented'Explanation
    • Videos of people/characters/animals crying or screaming being synced up with the harmonica 10 seconds into the music track 'Flower Garden'.
  • Older Than They Think:
    • Many gameplay mechanics commonly assumed to have debuted in Super Mario 64 — such as the ground pound and red coins — actually first appeared in the SNES Yoshi's Island.
    • Yoshi's Island is also the first game to feature a certain remix of the Starman theme, again better known in Super Mario 64.
  • That One Level:
    • World 1's secret level (exclusive to the GBA port) 'Exercise In the Skies' is just a small sample of the hell you're in for with the games bonus stages. Finishing the level is tricky enough, but a 100% run is an exercise in frustration. The first segment is tedious enough due to the player having to make a perfectly timed jump to reach the secret area near its midpoint (although the level at least allows you as many tries as you need to reach it), but the second part, where Yoshi has to cross a large gap while balancing himself on a tiny, fast rolling ball while only having a slim chance at grabbing the nearby red coins, is an absolute nightmare. And to top it off, the final segment has you scramble across a collection of falling rocks, where its entirely possible to wind up in an unwinnable situation if you don't cross the rocks fast enough.
    • Advertisement:
    • 'Poochy Ain't Stupid', World 1's extra level, is a goddamn lie, featuring lava for practically the entire level and auto scrolling to go along with the introduction of Poochy, a dog that, if you unlocked the extra stage before proceeding to world 2, is a new mechanic.
    • World 2's extra level 'Hit that Switch!!' is an utter nightmare. If you're aiming for 100% completion, it feels like the level designers confused 'making a 'complex' level' with 'making a level that makes you remember and do way too much shit.' If you manage to reach the end... it pulls you into a nearly Unwinnable situation — simple as that.
    • World 3's extra level 'More Monkey Madness' is full of goddamn seed-throwing monkeys that are placed on branches and vines above a pit, so they can easily kill the player. And you have 5 seconds to get past those monkeys and grab the Fly Guy hovering above a bottomless pit before it flies off with a red coin. Gaaah! It isn't so bad in the SNES version, since for some goofy reason there are 21 red coins in that level (normal is 20, and you need exactly 20 of them); however, the GBA port fixes this, leaving you no room for error. Then as one last kick in the teeth, the final flower is behind the exit ring, so unless you know it's there you'll likely be futilely backtracking, or get the exit ring by mistake and have to start over.
    • 'The Impossible? Maze,' the 4th extra level, gets a special mention here, as it lives up to its name all too well. There aren't many enemies, but good luck trying to find every red coin and flower for the perfect score!
    • World 5's secret level 'Items Are Fun' is the easiest level in the game ...if you run straight to the exit. If you're trying for the 100% score then it's a marathon level that requires a lot of thinking outside the box with items. For example one must know that Yoshi can jump and bounce on spiked enemies as long as they are frozen first, something hinted at nowhere in the game.
    • The 5th extra level 'Kamek's Revenge'. To obtain all those red coins, you first have to perform two whole screens of skiing and hit all the obnoxiously difficult placed items with perfectly-precise jumps, THEN, you have to hunt down a bunch of them on a huge, nonlinear helicopter course (which happens to be timed — run out of time and you fall to your doom). Miss just one coin, and your only option is to die and try the whole thing over again. Also, the first section of the stage — where you have to make your way across a whole bunch of tiny floating logs without getting knocked off by Kamek or the egg-throwing Green Gloves — ain't no picnic either. This level is so hard, even top players have complained that they can regularly solve all bonus levels with a perfect score in the game - except this one.
    • World 6's secret level 'Endless World of Yoshis/Crazy Maze Days' from the GBA port. The first part isn't so bad, although it does have fast auto scrolling. However, the maze part is worse. Not only is there a long shaft filled with instant death spikes you have to dodge with split second timing (entirely blind), but to get 100% completion, you need to beat this section THREE TIMES. There's just one midway ring after it, meaning that if you mess up before the cave (and given the confusing layout of the place, you probably will), you'll have to do a significant amount of the level over. After that, there's a cave with some rather mean tricks, a race against the clock as baby Mario, and finally a secret second exit leading to a replica of the intro with Kamek attacking Yoshi throughout. It's a Marathon Level to say the least.
    • World 6's Extra level 'Castles - Masterpiece Set/Ultimate Castle Challenge' is an example if you don't know the cheat method for it.note An absolute gauntlet of thorns and moving platforms that give the player nowhere safe to stand still and catch their thoughts, you'd better have ultra fast reflexes if you want to try it legit.
    • 'The Very Loooooong Cave'. It isn't the length of the level that makes this one a pain, it's that it requires a steady sequence of very precise jumps, which due to the continuous auto-scroll, you have essentially no time to prepare. Going for hundred percent? Bet you're looking forward to that part about 5 minutes in where you have to ride a rolling boulder across a lava pit to reach an alternate exit door, while the screen is auto-scrolling. Slip and fall in the lava, and it's back to the very beginning of the level for you! The very end of the level autoscrolls especially fast and has a series of pillars that you need to Ground Pound to collect the last red coins. If you miss, you only have a fraction of a second to get yourself pinched between the pillars and the autoscrolling sides — otherwise, instead of dying and going back to the last checkpoint, you must complete the level and start it again.
    • World 5-7: Shifting Platforms Ahead deserves mention, as the need to time your jumps to avoid falling into the abyss while dealing with the moving platforms makes reaching the exit a frustrating ordeal, and completing it 100% a bigger nightmare.
  • Visual Effects of Awesome: This game makes use of the second-generation Super FX enhancement chip to provide some stellar 2D effects, such as sprite scaling, rotation, and stretching, transparency, and increased parallax scrolling effects for backgrounds and foregrounds. These effects, combined with the game's unique crayon-drawn art style, creates one of the best looking games not only of the SNES-era, but of all time, that still looks and plays fantastically today, and that has aged infinitely better than the clunky early 3D games it went up against at the time of its release.