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Yoshi's Island Boss Guide
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By The Dryest Bones
Hello, and welcome to my first guide for Lemmy's Land! Have that Super Nintendo with Yoshi's Island ready to go? Or maybe, it's the Super Mario Advance 3 version, and it's a little tough? NEVER FEAR! This guide will assist in one of this game’s hardest (and in some cases, funniest) points, the bosses. This guide will describe every boss (and those that I think are worthy of describing as mini-bosses) and the way to beat them.
Kamek: Well, he's there for almost every boss fight (every if you don't count Tap Tap the Golden and the Salvo the Sludge) just to make your life miserable. He turns an ordinary enemy into one of the monstrous boss creatures. He's pretty rough, but he's really a baby on the inside (as seen by him calling you a 'meanie' after you beat the final boss).
World 1 Bosses (the beginner set)
Burt the Bashful
Key Skill: Eggs
Well, Kamek takes one of the Bashfuls (or whatever those things are called) in the final room of the fort and turns it into a giant with really big pants. He's not very tough or intelligent, though, so prepare for a pretty easy first boss. His only attack is jumping on you, so avoid his big body jumps, and you should be in pretty good shape. His weakness is eggs, so just pelt him with eggs and... his pants will slightly fall down? It's pretty weird, but true. If you run low on eggs, there is a flower in the middle of the stage that spits them out In order to defeat him, keep pelting him until his pants completely fall off. Then he'll get red and... die of embarrassment. It's REALLY weird, but then you've beaten your first Yoshi's Island boss.
Salvo the Slime
Weakness: Eggs
Kamek takes one of his Lemon Drops and turns it into a slime monster. All right, it is very possible to finish this battle and never lose Baby Mario! It's really easy... just hit him with eggs and Lemon Drops will fall out of his body. Just keep hitting him, and he'll wither away into nothing. Don't let him push you around, or Yoshi will fall down a bottomless pit of [enter how many lives you have here] return(s). If you run low on eggs, just eat one of the Lemon Drops, and you'll be restocked with eggs in no time!
CONGRATULATIONS! YOU BEAT WORLD ONE! ONLY FIVE MORE TO GO!
World 2 Bosses (Ghosts and Ghouls)
Bigger Boo
Weakness: Eggs
Boo, Big Boo, BIGGER BOO! This is what happens when a Boo grows up! Anyway, this is another easy boss that takes minimal effort to defeat. If you look at it, it will disappear and all attacks (and Yoshi) will pass straight through it. The way to defeat the ghost is to bounce your eggs off of the walls of the chamber, and hit him in the back. The egg will phase right through if you're looking at him, so turn away, launch your egg, and watch it bounce right into his back! If your egg count is low, use the bats fluttering around the chamber to get your eggs back. After three hits, he will get so big that he explodes!
Rodger the Potted Ghost
Weakness: Pushing his flower pot into a pit
Why would Kamek go and use his magic on a flower pot? Well, this is pretty easy. All you have to do is push him into the pit on the other side of the room. Really easy. The only thing to worry about is if Roger pushes you back, or if he breathes fire. Also, some Shy Guys are in the path of the pit, so they will push Roger back and make you slower. But, it's nothing you can't handle! Drop the pot into the pit, and proceed to World 3.
WORLD 2 COMPLETE! FOUR MORE TO GO!
World 3 Bosses (Nature's Fury)
Prince Froggy
Weakness: Giant Eggs
To change things up, Kamek decides to use his magic on you for a change. The only problem is, he shrinks you to half of the size of an egg! To make matters worse, you've been eaten alive by a frog! This is one of the most humorous battles, as you actually have to battle inside the frog's stomach! His only attack is stomach acid that will rain down from the top. These are easily avoided, but will rain in larger numbers and faster as the battle goes on. I guess the frog gets hungry, and Shy Guys (which look giant to a shrunken Yoshi) will start coming down. You must eat the Shy Guys and throw the eggs made from them at the uvula (that red, dangling thing). Continue this until he can't take it, and leave that frog with a permanent stomachache.
Naval Piranha
Weakness: Eggs
ARG! The seafaring Piranha Plant has no room in its pool for a Yoshi, and will try to send ye swimming with the fishes! The plant can only ram ye, so jump out of the way! The beast's weak spot be its clearly shown heart that ye must pelt with eggs. The only problem be that the platform Yoshi be standin' on is blocking the vulnerable area. Ye must bounce the eggs off of the wall and skip them across the water to harm the beast. The plant will send down Nipper Plant spores, so let them drop and eat the plants if yer eggs be gone. A few hits, and the beast will be in Davy Jones's Locker.
If ye wants an easier way to strike down the beast, stand on the far port (left) side of the platform, and launch an egg at the wall that will bounce toward the Piranha Plant. If ye did it right, ye should destroy Naval before Kamek even appears!
3 LEVELS DOWN, 3 TO GO!
World 4 Bosses (Enemies Gone Bad...er)
Marching Milde
Weakness: Ground Pound
Milde has to be one of the most fun boss fights in the game, and just not because it's really easy! Does walking count as an attack? Because that's all he can do! All you have to do is pound Midle's sensitive head, and he will split into two Mildes! Pound them, and you get four Mildes! Pound them for 16 Mildes! After you get 16, the Mildes will be regular enemies that you can eat, egg, or squish. VERY, VERY EASY!
Hookbill the Koopa
Weakness: Eggs, Ground Pound
Hookbill could be one of the more challenging bosses in the game... but then again, you have this guide, don't you? Hookbill will start off as an ordinary giant Koopa Troopa that you can't squish. If you hit his face with an egg or wait a while, he will evolve from four legs to two. He will walk for a little while, and then charge at you, leading to a powerful body slam. This could REALLY hurt, and a low Baby Mario counter won't appreciate it! In order to defeat Hookbill, when he's standing but NOT charging, hit his face with an egg. He will begin to fall backwards at that point. Keep hitting his face with eggs until he is on his back. Then, one ground pound will finish off a chunk of his health. Repeat this process several more times to knock the shell off of that Koopa!
WORLD 4 COMPLETE!
World 5 Bosses (The mad, the ugly, and the REALLY ugly)
Sluggy the Unshaven
Weakness: Eggs
Kamek tells you that the slug has no weakness! Well, it does, and it's pretty obvious. The giant heart inside the blob is its weakness (duh). The only way to get there is to plow through the body with eggs, and hit the heart. He doesn't have any attacks, but his body is rubbery, and you will bounce back if you touch it. If you're all out of egg ammo, go to the flower at the left side of the hall to refresh your eggs. Be careful, Sluggy will slowly move himself down the hall, and he could push you off of the edge of the hallway, so make sure you hit his heart four times before you fall!
Raphael the Raven
Weakness: Ground Pounding columns into him
Kamek gets really mad that you have almost beat the game, so he banishes you to the heavens (the moon) with a giant Raven enemy for all eternity. The moon is a perfect circle that Yoshi and Raphael are stuck to, so you can never fall off. Not going to happen! Raphael has two attacks: to charge right at you, or to send a shockwave that goes around the moon once. Both of these are easily dodged. There are ground pounding stumps around the moon. In order to harm Raphael, you must ground pound one of the stumps while Raphael is on the other side of the moon. The stump will go through the moon, and hurt Raphael. Every time you hurt Raphael, he gets angrier and faster. Just run, pound, and hurt him three times to be released from your sentence.
WORLD 5 COMPLETE! THE FINAL WORLD UP NEXT!
World 6 (Baby Koopa Kingdom)
Tap Tap the Red Nose
Weakness: Eggs (sort of) and falling into lava.
Tap Tap is easy considering how stupid he is. All he can do is jump and follow you around. All you can do to stop him is hit him with an egg to stun him for a second. In order to defeat the spiked fiend, you must throw eggs at the platform at the bottom of the fort. There's an egg-spitting flower in the middle of the chamber, so don't worry about running out. After you break through the floor, just lure the big idiot near the lava pit and he'll hop right in!
Baby Bowser
Weakness: Shockwaves
Well, it's the final battle with the toddler Koopa King! Kamek will be shocked you made it this far, and will yell, waking up 'young master' Bowser. He will squish Kamek to the size of a pancake, and will look at Yoshi. He will call Yoshi a 'gween downkey' and will try to do a ground pound on Yoshi. If he hits Yoshi with the pound, he will throw Baby Mario off of Yoshi's back and will start riding him (how cute)! Freeing Baby Mario from the bubble-thing gets Baby Bowser off Yoshi's back. However, Baby Bowser will continue to go and ground pound. If he misses Yoshi, he will pound the floor, releasing a shockwave that goes through the entire arena. Then, he will do a small hop, and try again. After Baby Bowser does a shockwave or gets off Yoshi, ground pound the ground and give him a taste of his own medicine! Sometimes, when he hops, the wave will go right under him. After three hits, he won't be able to move anymore, and Kamek does his usual helping hand...
FINAL BATTLE (When did he get so big?)
Really, Really Big Baby Bowser
Weakness: Giant Eggs
Kamek really outdid himself with that last spell, and not in a good way! Baby Bowser is now as big as Yoshi's Island, and has a vengeance for a certain green dinosaur! To start off the battle, the Big Baby will make rocks fall from the sky, crushing parts of the battlefield like a Chainless Chomp! Then, he will target you with HUGE fireballs that REALLY hurt! Also, every three fireballs he launches, he takes a step closer to Yoshi, which is NOT GOOD. The only defense you have against the giant tyrant are giant eggs that come to you via balloon. You have to throw them at his face with pinpoint aim! His body is invincible, and he can't feel the eggs if they go over his head! As a bonus, each egg sends him backwards into the area. Hit him three times, and he'll bring down the rocks again. This makes the area you can move on EXTREMELY small. You can still launch eggs during the rock storm, however. After he stops showering down rocks, he will charge VERY close to you. Hit him with eggs, and keep him at bay. There is a possibility that he could ram the platform down, (it HAS happened to me), so make sure he doesn't get that close with an egg bombardment. After a few more hits, he will go down and fall on the platform next to you. Kamek will pick him up, call you a 'meanie', promise revenge, and will fly off to the moon. Then, Yoshi will rescue Baby Luigi and the Stork will take the babies home.
CONGRATULATIONS! YOU'VE BEATEN THE GAME!
Mini-Bosses: These aren't really bosses, but I thought they were important enough to mention as mini-bosses.
Platform Sludge Slime
Weakness: Eggs
All right, I really don't know his name, but it describes him pretty well. He's just like Salvo the Slime, only he's disguised as a platform. He reveals his true self when you approach him. He appears sometime in World 6.
Tap Tap the Golden
Weakness: NOTHING!
Tap Tap the Golden is a golden Tap Tap the Red Nose that appears within door 3 of Bowser's Castle. He just chases you until the end of the lava-filled hallway. Pits and lava don't affect him, and neither do any of Yoshi's abilities. All you can do is... RUN TO THE END!
Kamek A: When you're storming Bowser's Castle as a Yoshicopter, Kamek will be chasing you on his broomstick. He will appear in the background, and then make a noise before he swoops down at you. If he hits you, you spin out of control and crash into a bottomless pit. After Yoshi gets out of the copter area, Kamek will leave you alone... for now!
Kamek B: This form of Kamek is the last thing stopping you from reaching Baby Bowser. If you get near him or hit him with an egg, he will disappear, only to reappear a second later. His only attack is to launch geometry shapes at you. If the shapes hit any of the block-like platforms, they will turn into a Fang bat, a Shy Guy, a Milde, or a Star. Grab it if it's a star, or just avoid it altogether. After you get to the Midway ring, he will stop firing, and you may advance to the final boss.
Well, that's all! If I missed anything, or you'd like to comment, Enail me!
~Fin~
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Yoshi's Island DS | |
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Developer(s) | Artoon |
Publisher(s) | Nintendo |
Director(s) | Hidetoshi Takeshita |
Producer(s) | Toyokazu Nonaka |
Artist(s) | Yasuhisa Nakagawa |
Writer(s) | Soshi Kawasaki |
Composer(s) | Yutaka Minobe Masayoshi Ishi |
Series | Yoshi |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Platforming |
Mode(s) | Single-player |
Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]
The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.
Gameplay[edit]
Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]
What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]
The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]
Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]
Plot[edit]
As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.
Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.
Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.
In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.
Yoshi's Island Mini Boss Theme
Development[edit]
Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]
The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]
Reception[edit]
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Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'
One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]
Yoshi's Island Mini Boss Theme 10 Hours Youtube
Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]
References[edit]
- ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
- ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
- ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
- ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
- ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
- ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
- ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
- ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
- ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
- ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
- ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
- ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
- ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
- ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
- ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.
Yoshi's Island Boss Song
External links[edit]
Yoshi's Island Final Boss Roblox Id
- Official website(in Japanese)
- Yoshi's Island DS at IGN