- Yoshi Island Flash
- Yoshi's Island Level 1-7 Red Coins
- Yoshi's New Island Level 1-2
- Yoshi's Island World 1 Secret Level
Yoshi Island Flash
- 4-1: Rock 'n' Fall – This level takes place on the cliffs of Yoshi's Island. Yoshi needs to jump across rocks while avoiding getting crushed by ones coming from above. 4-2: High-Speed Cart Race – This level takes place on a high mountain. Yoshi uses a cart to progress through the level.
- Mar 02, 2008 Yoshi's Island (SNES) Playthrough / Walkthrough: Intro level, 1-1 and 1-2 (100 points).
Yoshi's Island Level 1-7 Red Coins
'This is the background seen in the first fortress level of Yoshi's Island DS. This is also my first time using DeSmume's map viewer option to rip backgrounds from DS games. For the extra tiles in FG2, I overwrite the bush tiles.
Yoshi's Island 4 is the fourth level on Yoshi's Island in Super Mario World. It takes place on a lake and features a lot of platforms floating in the water as well as giant mushroom platforms. The water underneath carry the player backwards if fallen into. Overview[edit]A view of the level Yoshi's Island 4 from the map screen This level consists of a main area, an optional area, and a short screen with the Giant Gate. The Player is allowed 300 seconds on the Timer to complete. This level contains five Dragon Coins, and introduces Cheep Cheeps and Pokeys. The player starts on a mushroom platform with three Cheep Cheeps circling underneath, and, if the player has completed the Yellow Switch Palace, a yellow ! Block containing a Super Mushroom is also there. If the player can jump onto the mushroom platform directly above the starting point off-screen and then run across the platform from left to right, they can reveal a hidden 1-Up Mushroom. Also early in the level is a ? Block containing a Fire Flower. Continuing on, the player can notice small, floating platforms in the water that serve as the ground for most of the level. However, standing on these platforms too long cause them to sink into the water, so the player must keep moving. Eventually, Floating Mines roll down the current, which must be avoided. Near the middle of the level, a Warp Pipe takes the player to a waterless area where several Pokeys and a Message Block reside. The Message Block tells the player how to leave a level already cleared easily. After leaving this area, there is a Switch Block on a Rotating Block, and a Super Star in another Rotating Block. Pressing the Switch Block makes the line of coins to the right transform into Empty Blocks, and red Koopa Troopas fall from higher up Empty Blocks. The rest of the level consists of avoiding Floating Mines and Cheep Cheeps. At the end, the player can use the Message Block near the Giant Gate to gain extra points; this Message Block tells the player all about bonus points. Enemies[edit]
Names in other languages[edit]
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Yoshi's New Island Level 1-2
Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World, and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow ! Blocks. Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme. Overview[edit]Pipe Cannon. A Koopa without a Shell, sliding down a hill, is at the start of the level. The first Dragon Coin is found here as well, and soon after, a Banzai Bill is shot towards the player, followed by the first Rex. A winged ? Block yields a Super Mushroom. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue Warp Pipe containing a Jumping Piranha Plant. Only the Pipe to the right can be entered, but first the Rotating Blocks have to be destroyed, which is not possible when Mario or Luigi are in their small form. Slipping into the Pipe brings the player to a small area underground. The first ever regular Coins of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the Midway Gate. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex. The Message Block ahead provides information about using the Item Storage. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to slide down and defeat the oncoming Rex. If Mario or Luigi are in their big form, ducking right after sliding is recommended, because there is another Banzai Bill. Soon after, the player reaches another Message Block, telling them about picking up and throwing a Shell. The player can use this hint exactly at this point: they can pick up the Red Shell ahead and throw it up to hit the Rotating Block which releases a 1-Up Mushroom. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit further, the player finds a ? Block which contains a Super Mushroom or a Fire Flower, depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the Giant Gate. This, however, is protected by a Chargin' Chuck, the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up. Dragon Coins[edit]
Enemies[edit]
Names in other languages[edit]
Gallery[edit]
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