Yoshi's Island Japanese Box

This is a list of music tracks pertaining to the Yoshi universe in Super Smash Bros. Ultimate. All tracks listed here are available to play on the four Yoshi stages in the game: Super Happy Tree, Yoshi's Island (Melee), Yoshi's Story and Yoshi's Island.

  • 1Athletic Theme - Super Mario World
  • 2Yoshi's Island (Brawl)
  • 3Yoshi's Island (for 3DS / Wii U)
  • 4Obstacle Course - Yoshi's Island
  • 5Yoshi's Story (64)
  • 6Yoshi's Story (Melee)
  • 7Yoshi's Tale
  • 8Flower Field
  • 9Wildlands
  • 10Main Theme - Yoshi's New Island (Remix)
  • 11Main Theme - Yoshi's New Island
  • 12Bandit Valley
  • 13Main Theme - Yoshi's Woolly World (Remix)
  • 14Main Theme - Yoshi's Woolly World

Athletic Theme - Super Mario World[edit]

Athletic Theme - Super Mario World
Track TitleAthletic Theme - Super Mario World
UniverseMario / Yoshi
Debut GameSuper Mario World
AvailabilityDefault
Link[1]

Origin[edit]

This track is a banjo-based remix of a music piece originating in Super Mario World that being the music that would play on most athletic levels, some of which are situated on Yoshi's Island, hence the stage that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World and following games.

Composition & Arrangements[edit]

Source: Super Mario World

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: アスレチック(スーパーマリオワールド), Athletic (Super Mario World)

Trivia[edit]

This track originated from a Mario game and was previously considered a Mario track in SSB4, however it is now categorized as a Yoshi track due to being the original track for the Yoshi's Island (Melee) stage.

Yoshi's Island (Brawl)[edit]

Yoshi's Island (Brawl)
Track TitleYoshi's Island (Brawl)
UniverseYoshi
Debut GameSuper Mario World 2: Yoshi's Island
AvailabilityDefault
Link[2]

Origin[edit]

In Super Mario World 2: Yoshi's Island, this song played on a lot of above ground levels, sometimes thought of as the game's main theme. This remix puts a jazzy take on the track, featuring saxophones and trumpets, as well as a harmonica. They key also lowers by three half-steps in the second half, following an original bridge. This track returns from Super Smash Bros. Brawl after being cut from Super Smash Bros. 4.

Composition & Arrangements[edit]

Source: Super Mario World 2: Yoshi's Island

Arrangement: Noriyuki Iwadare

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシーアイランド [X], Yoshi Island [X]

Yoshi's Island (for 3DS / Wii U)[edit]

Yoshi's Island (for 3DS / Wii U)
Track TitleYoshi's Island (for 3DS / Wii U)
UniverseYoshi
Debut GameSuper Mario World 2: Yoshi's Island
AvailabilityDefault
Link[3]

Origin[edit]

Unlike the remix that appeared in Brawl, this remix of the overworld theme from Yoshi's Island is accompanied by a lively arrangement of the music box opening from the beginning of the game. At the end of the song, before it loops, an arrangement of the world map theme can be heard. The overall track takes an upbeat, synth-focused approach with keyboards and brass.

Composition & Arrangements[edit]

Source: Super Mario World 2: Yoshi's Island

Arrangement Supervisor: Yoshihito Yano

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシーアイランド [for], Yoshi Island [for]

Obstacle Course - Yoshi's Island[edit]

Obstacle Course - Yoshi's Island
Track TitleObstacle Course - Yoshi's Island
UniverseYoshi
Debut GameSuper Mario World 2: Yoshi's Island
AvailabilityDefault
Link[4]

Origin[edit]

This is an upbeat remix of the 'Athletic' theme from Super Mario World 2: Yoshi's Island, taken directly from Super Smash Bros. Brawl. When played on Yoshi's Island, the song switches between a more energetic, steel drums and brass-focused remix for the Spring and Summer phases, and a more subdued, rhodes and accordion-based remix for the Fall and Winter phases. The Summer and Fall theme also includes a brief, electric guitar-based remix of the game's final boss theme. When played in the Sound Test or on other stages, it becomes a medley of the two variations.

Composition & Arrangements[edit]

Source: Super Mario World 2: Yoshi's Island

Arrangement Supervisor: Shota Kageyama

Composition: Nintendo

Arrangement: PROCYON STUDIO

Composition and arrangement Copyright Nintendo

Japanese title: アスレチック(ヨッシーアイランド), Athletic (Yoshi Island)

Trivia[edit]

This song is the only one in Super Smash Bros. Ultimate that is both a main track and an alternate track.

Yoshi's Story (64)[edit]

Yoshi's Story (64)
Track TitleYoshi's Story (64)
UniverseYoshi
Debut GameYoshi's Story
AvailabilityDefault
Link[5]

Origin[edit]

Returning from the original Super Smash Bros., this track is a mix of two music tracks from Yoshi's Story. The first part of the track is 'Yoshi's Song', the game's main motif; the second part is 'Yoshi's Story', the eponymous song that plays on the game's title screen. Unlike the originals, the track takes a quirky style that combines many instruments, primarily including acoustic guitar and woodwinds.

Composition & Arrangements[edit]

Source: Yoshi's Story

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシーのうた [64], Yoshi's Song [64]

Yoshi's Story (Melee)[edit]

Yoshi's Story (Melee)
Track TitleYoshi's Story (Melee)
UniverseYoshi
Debut GameYoshi's Story
AvailabilityDefault
Link[6]

Origin[edit]

Like the previous track, this is a remix of 'Yoshi's Song' and 'Yoshi's Story', now taking a samba-based approach with acoustic guitar and flute.

Composition & Arrangements[edit]

Source: Yoshi's Story

Arrangement Supervisor: Hirokazu Ando

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシーのうた [DX], Yoshi's Song [DX]

Other uses[edit]

This track was used in Yoshi's character trailer on the official website.

Yoshi's Tale[edit]

Yoshi's Tale
Track TitleYoshi's Tale
UniverseYoshi
Debut GameYoshi's Story
AvailabilityDefault
Link[7]

Origin[edit]

This track is a remix of the music that plays while the credits roll in Yoshi's Story, including the Yoshi vocals present in the original track. The main theme from Yoshi's Story also plays during this track, and it overall uses tropical instrumentation, including steel pedal guitar and heavy percussion. This track was previously titled 'Ending (Yoshi's Story)' in Brawl and SSB4, but it now bears its title from the official soundtrack for Yoshi's Story.

Composition & Arrangements[edit]

Source: Yoshi's Story

Arrangement: Masafumi Takada

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシーのおはなし, Yoshi's Tale

Other uses[edit]

This track was used in Yoshi's Classic Mode credits.

Flower Field[edit]

Flower Field
Track TitleFlower Field
UniverseYoshi
Debut GameYoshi Touch & Go
AvailabilityDefault
Link[8]

Origin[edit]

A remix of the theme that plays in Marathon mode in Yoshi Touch & Go, originally used in Super Smash Bros. Brawl. It was rearranged by the original composer, and features similar instrumentation but a much more energetic, jazzy vibe compared to the original song.

Composition & Arrangements[edit]

Source: Yoshi Touch & Go

Arrangement Supervisor: Asuka Hayazaki

Composition: Nintendo

Arrangement: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: おはなばたけ, Flower Field

Wildlands[edit]

Wildlands
Track TitleWildlands
UniverseYoshi
Debut GameYoshi's Island DS
AvailabilityDefault
Link[9]

Origin[edit]

Taken directly as it appeared in Super Smash Bros. Brawl, this arrangement is a remix of the track that played in specific levels in Yoshi's Island DS. It essentially plays as a remastered version of the original song, though it includes a quiet instrumental portion that focuses on strings and pads.

Composition & Arrangements[edit]

Source: Yoshi’s Island DS

Arrangement Supervisor: Shogo Sakai

Composition: Nintendo

Arrangement: HAL Laboratory, Inc.

Composition and arrangement Copyright Nintendo

Japanese title: こうやのテーマ, Wilderness Theme

Main Theme - Yoshi's New Island (Remix)[edit]

Main Theme - Yoshi's New Island
Track TitleMain Theme - Yoshi's New Island
UniverseYoshi
Debut GameYoshi's New Island
AvailabilityDefault
Link[10]

Origin[edit]

This is a new remix of the main theme of Yoshi's New Island. Compared to the original, it has much more energetic rhythm and percussion with a focus on tropical instruments like acoustic guitar, steel drums, and flute.

Composition & Arrangements[edit]

Source: Yoshi's New Island

Arrangement: Shota Kageyama

Composition: Nintendo

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシー New アイランド : メインテーマ, Yoshi New Island: Main Theme

Main Theme - Yoshi's New Island[edit]

Main Theme - Yoshi's New Island
Track TitleMain Theme - Yoshi's New Island
UniverseYoshi
Debut GameYoshi's New Island
AvailabilityDefault
Link[11]

Origin[edit]

This is the main theme for Yoshi's New Island, which is taken directly from that game.

Composition & Arrangements[edit]

Source: Yoshi's New Island

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシー New アイランド : メインテーマ, Yoshi New Island: Main Theme

Bandit Valley[edit]

Bandit Valley
Track TitleBandit Valley
UniverseYoshi
Debut GameYoshi's New Island
AvailabilityDefault
Link[12]

Origin[edit]

This is the theme for the stage of the same name from Yoshi's New Island, which is taken directly from that game.

Composition & Arrangements[edit]

Source: Yoshi's New Island

Composition and arrangement Copyright Nintendo

Japanese title: しゃくねつのせかい, Red-Hot World

Main Theme - Yoshi's Woolly World (Remix)[edit]

Main Theme - Yoshi's Woolly World
Track TitleMain Theme - Yoshi's Woolly World
UniverseYoshi
Debut GameYoshi's Woolly World
AvailabilityDefault
Link[13]

Origin[edit]

A remixed medley of the main theme from Yoshi's Woolly World, done in a more lively style than the original. It overall has an upbeat feel with marching percussion and leading acoustic guitars. At the end of the song, right before it loops, an arrangement of the theme for the stage Sponge Cave Spelunking from the same game plays.

Composition & Arrangements[edit]

Source: Yoshi's Woolly World

Arrangement Supervisor: Taku Inoue

Composition: Nintendo

Arrangement: BANDAI NAMCO Studios Inc.

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシー ウールワールド : メインテーマ, Yoshi Wool World: Main Theme

Main Theme - Yoshi's Woolly World[edit]

Main Theme - Yoshi's Woolly World
Track TitleMain Theme - Yoshi's Woolly World
UniverseYoshi
Debut GameYoshi's Woolly World
AvailabilityUnlockable
Link[14]

Origin[edit]

This is the main theme for Yoshi's Woolly World and the background track for the first stage, 'Yarn Yoshi Takes Shape!', which was first used for the game's trailer during E3 2014.

Composition & Arrangements[edit]

Source: Yoshi's Woolly World

Composition and arrangement Copyright Nintendo

Japanese title: ヨッシー ウールワールド : メインテーマ, Yoshi Wool World: Main Theme


Music in the Super Smash Bros. series
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FightersYoshi (SSB ·SSBM ·SSBB ·SSB4 ·SSBU)
StagesSuper Happy Tree ·Yoshi's Story ·Yoshi's Island (SSBM) ·Yoshi's Island (SSBB) ·Woolly World
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(Redirected from Yoshi's Island 2)
Yoshi's Island DS
Developer(s)Artoon
Publisher(s)Nintendo
Director(s)Hidetoshi Takeshita
Producer(s)Toyokazu Nonaka
Artist(s)Yasuhisa Nakagawa
Writer(s)Soshi Kawasaki
Composer(s)Yutaka Minobe
Masayoshi Ishi
SeriesYoshi
Platform(s)Nintendo DS
Release
  • NA: November 13, 2006
  • AU: November 17, 2006
  • JP: March 8, 2007
Genre(s)Platforming
Mode(s)Single-player

Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]

The SNES version is 'Super Mario World 2: Yoshi's Island'. The GBA version is 'Super Mario Advance 3: Yoshi's Island'. This is on boxes, cartridges and manuals. It is also in the game. The box has changed to feature the logo's and names of each respective system, so the SNES version has the SNES logo on its box, the GBA version the GBA logo. Find many great new & used options and get the best deals for 'Super Mario World 2: Yoshi's Island, Super Famicom (Super NES Japanese Import)' at the best online prices at eBay! Free shipping for many products!

The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.

Yoshi

Gameplay[edit]

A screenshot showing Yoshi's Island DS's distinctive graphical style. The Nintendo DS's two screens function as one tall screen. Production countries: * Moldova * Italy * Romania * Portugal

Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]

What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]

The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]

Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]

Plot[edit]

As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.

Yoshi Japanese Restaurant

Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.

Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.

In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.

Development[edit]

Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]

The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings81.15%[8]
Metacritic81/100[3]
Review scores
PublicationScore
Game Informer8.25/10[9]
GamePro4.25/5[6]
GameSpot9.1/10[5]
GameSpy[10]
IGN8/10[7]
Nintendo World Report8.5/10[12]
ONM87/100[11]

Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'

One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]

Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]

References[edit]

  1. ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
  2. ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
  3. ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
  4. ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
  5. ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
  6. ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
  7. ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
  8. ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
  9. ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
  10. ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
  11. ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
  12. ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
  13. ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
  14. ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
  15. ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.

External links[edit]

Award For A Sitcom

  • Official website(in Japanese)
  • Yoshi's Island DS at IGN

Yoshi's Island Online

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Yoshi%27s_Island_DS&oldid=944558001'