Yoshi's Island Final Boss

It’s… interesting, I guess I’ll give them that. But as NiNTENDOMiNATi0N’s video shows, it’s most certainly not up to the standard set by the original Yoshi’s Island, with a plot twist that can be best summed up as ‘randomness happens and things get worse’. So what’s it actually like? What do I think of this boss battle? Find out in the full article!

First up, let’s start with the video:

https://www.youtube.com/watch?v=hioOFBwbySA

Yoshi's Island Final Boss Background

It’s pretty long, but that’s only because the battle seems to have a tendency to stop and start at all the weirdest possible moments. And in case, you couldn’t watch it, here’s a summary:

Use Yoshi's Island: Final Boss and thousands of other assets to build an immersive game or experience. Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality. The world contains eight normal levels. Its mini-boss is Tap-Tap the Red Nose; the main and final boss is Baby Bowser. This world includes many dangerous obstacles, including lava and spikes, the world's theme is a barren landscape in sunset/starry night sky.

You enter a hallway with Kamek attacking you, which seems like a frame by frame remake of the same section in Yoshi’s Island 1.

In Baby Bowser’s room, Kamek is beaten up by Baby Bowser, in exactly the same way as in Yoshi’s Island.

You fight Baby Bowser, who acts kind of like a cross between his fights in the first game and the DS title.

Then you have Giant Baby Bowser, who fights… like a very poor rip off of his self in the original game’s final battle.

Bowser suddenly appears from absolutely nowhere (yes, the adult version).

You fight HIM in a completely different room, at normal size

And finally, you fight Giant Adult Bowser, in a way that seems like Yoshi’s Island DS.

Didn’t get all that? They basically took the first game, remade its finale, then shoved the finale of Yoshi’s Island DS on the end of that, at the point where you’re supposed to save the Stork.

It’s… not that great to be honest. The giant sections still don’t live up to the one in a game that’s more than 20 years old now, which is kind of pathetic (why not make Bowser charge the platform any more? Did basic 3D/mode 7 style stuff suddenly go out of fashion in non DKC platformers?), the normal Bowser bit seems like a bit of a cop out, as if Arzest couldn’t stand the idea of Baby Bowser being the final boss, and the way he’s introduced was just so lazy…

Yes, that’s all he gets. Apparently, Bowser’s a random encounter now. Might as well play the Pokemon battle intro theme at this point:

Boss

Yoshi's Island Final Boss Theme Remix

So all in all… I’m not sure about this final fight. Just seems a bit like a lazy cop out assembled from a bunch of other game’s final boss battles rather than an original effort of its own.

But what do you think? Fan of this final fight or not?

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