Mar 17, 2018 Saddle up, everyone, it's time for a new remix! This time around, we're covering the creatively titled, 'Story Music Box' theme, also known as the intro or opening theme! Big thank you to those.
- Yoshi's Island Theme
- Yoshi S Island Opening Music
- Yoshi's Island Baby Mario
- Yoshi's New Island Rom
- Yoshi's Island Rave
- Yoshi's Island Music
- Yoshi's Island Opening Theme
It represents the best of the best that the Super Mario Wiki has produced. If there are any edits that will improve the article's quality even further, make them. | |
Edit the article · add to discussion (new section) · FA page |
Super Mario World 2: Yoshi's Island has won a Mario Award in the first Awards Ceremony!!
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Super Mario World 2: Yoshi's Island has won a Mario Award in the second Awards Ceremony!!
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Super Mario World 2: Yoshi's Island has won a Mario Award in the Seventh Awards Ceremony!!
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Super Mario World 2: Yoshi's Island has won a Mario Award in the Eighth Awards Ceremony!!
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This article needs boxart. PaperJorge
So?
Anway- what in the world are those litle blob like enmies that when stepped on, their stuff go everywere and such? Full Metal Moogle (I am planning to make articles on yoshi island stuff, and I ned to know if the article has been created.)
When U puut id lyk dat, id mk mii brf. Barney Bubble3D,MII TEH MAAN!
Ew.
I'm just putting a name I made up and putting the conjecture or whatever. Full Metal Moogle (and thats not it)
Go to sluggy the unshavens fort, and you seethosel ittle blob things? There yellow and orange? Full Metal Moogle
I know there an article about them, but I don't remmenber the name.Gofer
Georgette Jelly. =) -- Son of Suns
This articles needs a story section--Widkid85 18:35, 29 April 2007 (EDT)
does this have hidden levels?
It should.Knife (talk) 14:28, 23 August 2007 (EDT)
- 1Needs WAY more info!!!
Needs WAY more info!!![edit]
Orangeyoshi Way too short. Way too little information. The information we have is not the kind of information we need. There's a few sentences of general information, and then a list of levels enemies and bosses, and that's it. It's perfectly good information, but is that all there is to the game? Even the Wikipedia article is a lot better. It actually has information about gameplay, plot, presentation, reception etc. I think this article should be rewritten and expanded, or else have a very incomplete article about an important game.
- You know that you can edit the article, right? --Blitzwing 16:57, 20 January 2008 (EST)
- Yeah, but I don't know much about the game, I've only played the remake, and that was a long time ago. And I'm not good at writing wiki articles. And if I wrote it, it would be in the wrog tone. I'm not the kind of guy on this wiki who re-writes the articles that aren't good enough. I don't want to be lazy and tell other people to do it, but I think we need a SMW2: Yoshi's Island expert for reworking this article. -Orangeyoshi 09:49, 21 January 2008 (EST)
- I'll be working on this article. Paper Jorge
- That's good. What kind of things do you think you'll add? Oh good, there's a plot section now. There should still be a part explaining the gameplay, it's not like other platformers.Orangeyoshi 20:30, 22 January 2008 (EST) P.S. 'Yoshi's Island (game)' should redirect here. How do I do that?
Missing an enemy?[edit]
Does anyone know the name of those little snowmen enemies that wear big polka-dotted pants and come in groups of 4 (1 'mother' and 3 children)? You can use the babies as bouncy eggs if you separate them from the 'mother'. I actually came here looking to find out the name of them. Pic for refrence. Feb 28th 2008
- Huffin Puffin I believe it was-BUT! It's not an enemy. It's more of an allie, altough it acts similar to Bumpty because they try to push Yoshi off. Paper Jorge ( Talk·Contributions)·
My version has different level names![edit]
My copy has 'Fight Baddies w/ Baddies' and 'Crazy Maze Days', not 'Fight Toadies w/ Toadies' and 'Endless World of Yoshis'. Is this an England / America difference or something? Avengah 13:02, 13 April 2008 (EDT)
- I think you have the GBA version of the game. The GBA has different names for some levels. Paper Jorge ( Talk·Contributions)·
- The levels in question are the Secret levels, which are not in the SNES version... Avengah 17:01, 13 April 2008 (EDT)
- This is pretty important... Somebody answer... I would but I do not have GBA version. A Link to the Present 13:55, 9 April 2011 (EDT)
- The GBA Version has the latter two. Arceus79 17:41, 24 March 2012 (EDT)
What are these enemies called?[edit]
They are little green cactussy things that bounce a Needlenose up and down on their heads. You can eat the Needlenose, and the enemy will stay where it is for a few seconds, then go down. After a while, it will generate a new Needlenose. I'm not sure if this enemy is in the list.
Also, anyone know the answer to my question about the Secret Level names? Thanks! Avengah 11:41, 14 April 2008 (EDT)
- This enemy is not included in the list, but I don't know how it's called, sorry. Time Questions 12:01, 14 April 2008 (EDT)
Super Mario World 2: Yoshi's Island Levels[edit]
Levels That Need Writing, Re-writing, Expanding or Images/Better Images
- World 1:
** Exercise in the Skies - better image
- World 2:
- The Baseball Boys - re-writing (biased)
- Watch Out For Lakitu - re-writing/expanding
The Cave of the Mystery Maze - re-writing/expanding + imageThe Potted Ghost's Castle - image
- World 3:
- Nep-Enut's Domain - re-writing/expanding
- Prince Froggy's Fort - re-writing/expanding + image
- The Cave of Harry Hedgehog - re-writing/expanding + image
- Monkeys' Favorite Lake - re-writing/expanding + image + level infobox
- Naval Piranha's Castle - re-writing/expanding + image + level infobox
- World 4:
- GO! GO! MARIO!! - re-writing/expanding + level infobox
- The Cave of Lakitus - re-writing/expanding + image + level infobox
- Don't Look Back! - re-writing/expanding + image + level infobox
- Marching Milde's Fort - re-writing/expanding + image + level infobox
- Lake Shore Paradise - re-writing/expanding + better image
- Ride Like the Wind - re-writing/expanding + image + level infobox
- Hookbill the Koopa's Castle - re-writing/expanding + image + level infobox
- Fight Toadies w/ Toadies - better image + level infobox
- The Impossible? Maze - re-writing/expanding + image + level infobox
- World 5:
- Danger - Icy Conditions Ahead - re-writing/expanding + image + level infobox
- Sluggy the Unshaven's Fort - re-writing/expanding
- Goonie Rides! - re-writing/expanding + image + level infobox
- Welcome to Cloud Worldcreated + image + level infobox
- Shifting Platforms Aheadcreated + image + level infobox
- Items are Fun! - re-writing/expanding + image + level infobox
- Kamek's Revenge - re-writing/expanding + image + level infobox
- World 6:
- Scary Skeleton Goonies - re-writing/expanding
The Cave of the Bandits - re-writing/expanding- The Deep, Underground Maze - re-writing/expanding + better image
- Endless World of Yoshis - image + level infobox
- Castles - Masterpiece Set - re-writing/expanding + re-writing (biased) + level infobox
Striked out levels have since been completed
I can help with images, plz put ya name down if ya can too!
- —★レシイラムtalk
- I can get most of the images, including the GBA ones. But first, we gotta work on expanding the article..
- I hope I can help putting images.
3DS/Virtual Console[edit]
Acording to Wikpedia, a 3DS and Virtual Console remake is coming out!--AnonymousPerson is a fraud! He does not like his talking doughnuts! 21:22, 13 July 2010 (UTC)
- 'The game has yet to be announced to be ported for the Wii's Virtual Console, however the game is slated for possible re-release on the Nintendo 3DS.'
As of now, nothing is confirmed. 17:21, 23 December 2010 (UTC)
- This game is among a large list of classic games that Reggie said in an interview were being remade for the Nintendo 3DS. Wii's Virtual Console? Still no word. A Link to the Present 13:58, 9 April 2011 (EDT)
- A new remake? Sounds New Super Mario Bros. Wii-ish and pretty new to me.--Prince Ludwig 03:01, 1 June 2011 (EDT)
Debug Room[edit]
I found something that wasn't described here yet. It is a debug room from this game (picture on here: http://www.vgmaps.com/Atlas/SuperNES/SuperMarioWorld2-Yoshi'sIsland-DebugRoom.png) Do any of you think that there should be a section about this room? --Marioblender 22:32, 10 January 2011 (EST)
I'm rewriting the entire article. What do you think this article needs?[edit]
Thoughts?
JanuaryThunder 16:22, 14 May 2011 (EDT)
Promotional Material[edit]
What do you think of this section so far?
JanuaryThunder 07:06, 1 June 2011 (EDT)@JanuaryThunder: Awesome!Reddragon19k 07:08, 1 June 2011 (EDT)
Add pictures to the gameplay section.[edit]
Please add pictures to the gameplay section. Good night.
--JanuaryThunder 01:37, 5 July 2011 (EDT)
!¡!¡!¡!¡Yoshi's Island Beta!¡!¡!¡!¡[edit]
Okay, everyone. Look closely.
The above is a promotional video for Yoshi's Island that was likely played on television screens in retail stores. It is not the same promotional video as the one featuring Ken Lobb.
What's exciting here is that this video features a **beta** version of Yoshi's Island. You'll notice some differences in background and enemy placement. I think these changes are worth noting somewhere on MarioWiki. As far as I can tell, no other website has ever noted these changes. This can be a MarioWiki exclusive. What differences do you notice?
JanuaryThunder 01:16, 17 November 2011 (EST)
Gallery[edit]
too many pics. an article should be made User:JORDANDEBONO
realted[edit]
Super Mario world 2 is clearly part of the mario series and the next mario game after mario world. it's called mario world 2 in america,so in america it's related.japan and america have different mario bros 2 but noone says the current mario bros 2 isn't connected to the rest of the series.
The preceding unsigned comment was added by Mylp23 (talk).
- Yoshi is the protagonist and therefore is a Yoshi game. Mario has to be the protagonist for this game to be a Mario game. 96.63.12.93 01:41, 24 August 2013 (EDT)
Added to version differences[edit]
Added more details about the version difference. There was actually two distinct pal releases. One was for the New Zealand and Australia, that feature the yellow border on the box and the yellow label on the cartridge itself, the other one was for Europe (game had a language selector allowing you to switch between English, French and German), that featured a box identical to the NTSC release, aswell as cartridge label. More info here:
An idea[edit]
I was thinking like the level articles in Donkey Kong 64 list the loations of the Golden Bananas and the New Super Mario Bros. (series) levels list the locations of the Star Coins, should we list the locations of the collectibles in levels here, or should we just list some like the Flowers? Yoshi876 (talk)
- I don't know. Listing the locations of all 20 red coins per level sounds like a pain. You shouldn't just list flowers either since since they are just part of the 100% process. For this game, in my opinion it's all or none.
KaBoom! 14:47, 7 August 2013 (EDT)- It would be a pain, but I'm fine with doing the menial tasks. My only problem would be the Star locations because you get them all by bouncing eggs off walls as long as you get a good angle. Yoshi876 (talk)
- I think that's just an optional way of getting stars. You should focus on getting stars from blocks and ? clouds instead because those are definite locations. I'm not sure how you can list red coin locations. Describing it is good, but an image to accompany is even better.
KaBoom! 15:47, 7 August 2013 (EDT)- My only problem with getting images is that I'm fairly certain they're not going to be the easiest thing to track down, other than on internet playthroughs, and I don't have a good program for cropping. Yoshi876 (talk)
- I think that's just an optional way of getting stars. You should focus on getting stars from blocks and ? clouds instead because those are definite locations. I'm not sure how you can list red coin locations. Describing it is good, but an image to accompany is even better.
- It would be a pain, but I'm fine with doing the menial tasks. My only problem would be the Star locations because you get them all by bouncing eggs off walls as long as you get a good angle. Yoshi876 (talk)
Yoshi's Island Theme
Something that would make this article a little easier to read...[edit]
It would be much easier to read if you'd only call it 'Super Mario World 2: Yoshi's Island' in the opening section, and thereafter call it 'Yoshi's Island'. It'd incredibly tiresome to read the full title written out over and over again all throughout the article. 98.243.94.83 20:01, 27 March 2014 (EDT)
- That is the full title however, it'd be informal to start using an abbreviation, just like we don't call Mario & Luigi: Bowser's Inside Story ML:BiS on the article. Yoshi876 (talk)
New Reference[edit]
Isn't the 'Powerful Infant' theme re-used in Super Mario 64? If so, can I put that as a 'Reference in Later Games'? --Michael (talk) 16:21, 2 April 2014 (EDT)
The 'Powerful Infant' theme is in fact, re-used in Super Mario 64, so, yes, you may put that as a reference.
This is chronologically the first Mario game.[edit]
I noticed that the article says Super Mario World 2: Yoshi's Island is the prequel to Super Mario World but the trivia section says It is the prequel to the entire Mario series which would make it the very first Mario game. Not the prequel to Super Mario World unless the original super mario bros never happened. I say super mario bros because Miyamoto confirmed that super mario bros 3 was a play and thus the events couldn't have been chronological to the mario series....unless Mario and his friends were reenacting the adventure in super mario bros 3--Sonario648 (talk) 19:23, 29 February 2016 (EST)
- Please sign your comments
- While the overall series's timeline is a little scrambled, Yoshi's Island is definitely one of the first - if not, the first - game in the series. Some would argue that the original Donkey Kong would be the first, as well. I actually have a theory about that, but another time!
- As for why it's called 'Super Mario World 2' ... no one really knows. In Japan, the game is called 'Super Mario World: Yoshi's Island' but it's unknown why the '2' was added... (Alex95 (talk) 18:47, 29 February 2016 (EST))
- I'm pretty sure they called it Super Mario World 2 so players of the original Super Mario World would be more likely to buy it. -- 18:56, 29 February 2016 (EST)
- I think this interview is relevant:
- http://www.gameinformer.com/b/features/archive/2015/11/20/yoshis-woolly-worlds-burning-questions.aspx
- This essentially confirm that the games should be considered as separate entities unless the games themselves state otherwise.
- Furthemore, the Japanese name just has Super Mario in it, without the World; this suggests that it was meant to be part of the Super Mario series, even though for the 30th anniversary Nintendo didn't consider it as a game in the Super Mario series.--Mister Wu (talk) 19:10, 29 February 2016 (EST)
- I think this interview is relevant:
- I'm pretty sure they called it Super Mario World 2 so players of the original Super Mario World would be more likely to buy it. -- 18:56, 29 February 2016 (EST)
@Mister Wu: idk, I think it'd be a mistake to put that much stock a vague statement translated from Japanese (especially when there's no original Japanese to compare)
the way I interpret it, tezuka misinterpreted the question and is simply saying the setting of wooly world is not in the mushroom kingdom. notice how he says 'mushroom kingdom' instead of 'mario's universe' or whatever. --Glowsquid (talk) 19:15, 29 February 2016 (EST)
- Yeah, I also feel like the alternative universe stuff is a misinterpretation, based on the question itself being framed as a 'is this a parallel universe' thing. In general, the wiki's stance is the most straightforward and least speculative interpretation of vague things is the right one, and in this case, 'Yoshi's universe [...] is separate from the Mushroom Kingdom.' is most simply interpreted as his adventures don't take place in the Mushroom Kingdom. - Walkazo 20:55, 29 February 2016 (EST)
I need to settle something between me and a friend.Did Yoshi's Island come before SMW?
The preceding unsigned comment was added by 216.162.93.66 (talk).
Yoshi S Island Opening Music
- Yes. Read the article as well as the above conversation. Answers are pretty apparent. 13:40, 18 January 2017 (EST)
- But not in terms of release dates, Yoshi's Island was released in 1995, Super Mario World in 1990. In terms of story, Yoshi's Island is the prequel of pretty much any Mario game.--Mister Wu (talk) 22:28, 18 January 2017 (EST)
'Powerful Infant' theme[edit]
I keep seeing things that refer to specific power-ups giving arrangements of this theme (SM64, SMR). However, is that really necessary when said theme is an arrangement of the SMB1 invincibility theme that just happens to sound like the YI one? Doc von Schmeltwick (talk) 17:47, 2 October 2017 (EDT)
- Of course, the reason why the 'Powerful Infant' theme is notable is the melody which is inserted on top of the Super Star theme of SMB, the latter is not the interesting part of it. SM64 and SMR clearly used themes with the same melody first heard in this game.--Mister Wu (talk) 18:58, 2 October 2017 (EDT)
- Are you referring to the humming synth noise and the ascending bridge? The 'Duh-nuh-NUUUUUUUUUUUUH, NA-Nuhhhhhhhhhh.....'Doc von Schmeltwick (talk) 18:59, 2 October 2017 (EDT)
- It's a high pitched synth noise, yes, it's a bit faint, but still can be clearly heard. It's on the left channel, so you can hear it more clearly if you just hear from that channel.--Mister Wu (talk) 19:13, 2 October 2017 (EDT)
- Are you referring to the humming synth noise and the ascending bridge? The 'Duh-nuh-NUUUUUUUUUUUUH, NA-Nuhhhhhhhhhh.....'Doc von Schmeltwick (talk) 18:59, 2 October 2017 (EDT)
Number of Special Items you can hold[edit]
Hi, I just signed up for MarioWiki since I'm interested in adding and correcting information about various Mario games. I read the main article for Yoshi's Island, and I got curious about a few things. In section 7.3, about Special Items, it says that you can hold up to 22 items. The manual says the same thing, so I'm assuming this number is taken from there. Various other sources give me the numbers 22 or 25 items. However, the versions of the game I've been playing all have 27 items as the max. The versions I've been testing is the EU/PAL cartridge version, and the Classic Mini SNES version (which emulates the US 1.1 version).
I was about to edit this myself, but then I thought it might be a version difference, so I should check first if the number could be different in other versions (JP as well as US 1.0, for example). If no one objects, I'm just going to go ahead and edit.
While I'm at it, I feel that the descriptions of the Special Items are very simple, and likely taken straight out from the manual. Is it OK if I go ahead and add additional information about these stuff? (For example, the Super Green Watermelon gives Yoshi 90 seed shots.)
The reason I ask is because this is my first day as a user on a Wiki page, and I want to make absolutely sure I'm not doing anything inappropriate. Master of Majora (talk) 16:47, 2 March 2018 (EST)
- First of all, you can sign your comment by typing three or four tildes (~)
- Second, you may want to get some more information on version differences before you start switching things around. It seems English versions have 22 and PAL have 27, but you may want to double check (with someone who has the game, so not me :P)
- Third, additional information on the items can stay on their respective pages. The overall list is supposed to be a simple explanation. 16:15, 2 March 2018 (EST)
Thanks for the quick answer. You're right, I should standby and see if anyone with the US 1.0 version has anything to say about it. With that said, even if that version indeed has 22 as the max limit, a note should be added that the versions I've mentioned has 27 as the max limit, since 22 is evidently not the correct number on ALL versions. Master of Majora (talk) 16:21, 2 March 2018 (EST)
Shy Guy or Shy-Guy?[edit]
Yoshi's Island Baby Mario
Is there any reason why Shy Guy is formatted just like that (without hyphen) on this page, when the game evidently uses the name Shy-Guy? (As in the name of stage 1-6: Shy-Guys On Stilts.) I'm aware that the name Shy Guy is used in other games, but shouldn't it be Shy-Guy as long as it is mentioned in relation to Yoshi's Island? I'm genuinely curious, since maybe it's a technical Wiki issue (such as changing the name would make links incorrect or something). Master of Majora (talk) 16:46, 2 March 2018 (EST)
- Late response, but if it says that in-game, I encourage you to change it. (T|C) 19:11, 10 March 2018 (EST)
- The guide parses it Shy-Guy as well. Doc von Schmeltwick (talk) 21:49, 10 March 2018 (EST)
Super FX2 Graphic chip[edit]
This technic was actually first used in Super Mario World, you see Morton, Roy, and Ludwig? Well, when they get defeated, their sprite rotates, disorientes in shape (this one is also for hitting them), and the sprite appear to shrink at the same time. Do that means that this technology was actually used for the first time in Super Mario World? FanOfYoshi (talk) 03:56, 1 September 2018 (EDT)
- That kind of sprite scaling and rotation didn't require the Super FX2 chip, as far as I know in Yoshi's Island it was used to render and animate actual 3D models (you can clearly see this in the very first castle where some walls in the background rotate and fall on Yoshi trying to squish him).--Mister Wu (talk) 05:21, 1 September 2018 (EDT)
Yoshi's New Island Rom
Sonic's Lost World: Question[edit]
I have a question... Are the musics in there composed by Koji Kondo? He doesn't seem to be credited, but i may look at pre-Yoshi content credits, or it was forgotten to be added in the credits. --FanOfYoshi 08:57, September 17, 2019 (EDT)
Yoshi's New Island | |
---|---|
Developer(s) | Arzest |
Publisher(s) | Nintendo |
Director(s) | Masahide Kobayashi |
Producer(s) | |
Programmer(s) | Yuki Hatakeyama |
Artist(s) | Masamichi Harada |
Composer(s) | Masayoshi Ishi |
Series | Yoshi |
Platform(s) | Nintendo 3DS |
Release |
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Yoshi's Island Rave
Yoshi's New Island[a] is a 2014 platform game developed by Arzest and published by Nintendo for the Nintendo 3DShandheld game console. First released in Europe and North America on March 2014, Yoshi's New Island is the successor to the 1995 game Super Mario World 2: Yoshi's Island and the 2006 game Yoshi's Island DS, but chronologically takes place between them.
The gameplay focuses on controlling Yoshi characters who must escort Baby Mario through a series of levels. Like similar Yoshi games, the game features a hand-drawn art style, with level designs and backgrounds stylized as oil paintings, watercolors, and crayon drawings.[1]
Gameplay[edit]
The gameplay is similar to other Yoshi's Island games, involving Yoshi needing to reach the goal at the end of each stage while protecting Baby Mario from enemies by throwing eggs as a weapon, and sometimes transforming into a vehicle. There are six vehicle forms in the game: Hot Air Balloon, Helicopter, Jackhammer, Mine Cart, Bobsled, and Submarine. They are controlled using the console's gyroscope. A new feature to this game are Mega Eggdozers, larger than usual Yoshi eggs, which are able to hit and destroy some obstacles in the way, as well as Metal Eggdozers, which are slightly smaller and roll across terrain. Yoshi obtains these by eating Giant and Metal Shy Guys, respectively. Underwater stages, where Yoshi must walk on the seafloor, are another new addition. If the player is having difficulty completing a stage, Yoshi can obtain Flutter Wings, which allow for indefinite hovering, and Golden Flutter Wings, which give Yoshi invincibility as well.
Plot[edit]
Yoshi's Island Music
Yoshi's New Island takes place immediately following the events of Super Mario World 2: Yoshi's Island, where a stork delivers twins Baby Mario and Baby Luigi to a couple in the Mushroom Kingdom assumed to be their parents. The opening of Yoshi's New Island reveals that the stork had delivered the babies to the wrong couple. The stork reclaims the babies and sets off to locate their real parents, but is ambushed by Kamek in mid-flight. Kamek captures the stork and Baby Luigi, but Baby Mario falls and reunites with the Yoshi clan on Egg Island, a floating island that was conquered by Baby Bowser. Baby Mario can telepathically sense Baby Luigi's location; the Yoshi clan agrees to escort Baby Mario across the island and rescue Baby Luigi. Once Baby Mario and Yoshi make it to Baby Bowser's castle, Baby Bowser wakes up and jumps on Kamek who attempted to get Baby Mario and Yoshi out. When Baby Bowser tries to ride Yoshi, Baby Bowser is defeated. Kamek uses a Giant Magical Hammer to make Baby Bowser gigantic. After defeating Giant Baby Bowser, Yoshi proceeds to rescue the captured stork and save Baby Luigi only to be met by Adult Bowser, who appeared after warping through space and time. After Yoshi defeats Adult Bowser, Kamek once again uses a Giant Magical Hammer to make adult Bowser gigantic. After defeating Adult Bowser, Yoshi once again comes to the stork and Baby Luigi, and the stork delivers Baby Mario and Luigi back to their true home. The moving helping warp pipe, who helped Yoshi throughout the journey, is seen at the end is revealed to be adult Mario who also travelled back through time and space to help Yoshi to succeed and returns to his own timeline.
Development and release[edit]
Yoshi's New Island was developed by Arzest, which consists of key members involved in the development of its predecessor Yoshi's Island DS.[2] Masahide Kobayashi directed the game, and Takashi Tezuka was producer.[2][3]
The game was announced in a Nintendo Direct presentation in April 2013.[4] Its official name was revealed at E3 2013; a trailer of the game was also featured.[5]Yoshi's New Island was released in both North America and Europe on March 14, 2014,[6][7] and in Australia on March 21.[8] It was released in Japan on July 24, 2014.[9]
Reception[edit]
Reception | ||||||||||||||||||||||||||||||
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Yoshi's New Island has received mixed reviews, with its familiarity to Yoshi's Island being met with both praise and criticism. Among the most positive reviews came from Joystiq, giving it 4 out of 5 stars, and IGN, giving it a 7.9 out of 10. Giant Bomb's Patrick Klepeck was more mixed and rated it 3 out of 5 stars, stating 'at its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been.'[20]
Conversely, Eurogamer's Chris Schilling was more critical. Rating it 4 out 10, Schilling criticized the game's visuals, soundtrack and pacing as well as Arzest themselves, stating that 'It's startling that a game so outwardly similar to the Super Nintendo original can be so very inferior.'[14]GameSpot's Tom Mc Shea, who rated it 5 out of 10, echoed similar sentiments when discussing how Yoshi's New Island's similarities with Yoshi's Island were more of a hindrance than a boon. Mc Shea further elaborated that while Yoshi's Island DS 'had its own problems, it also had an identity' by citing that game's variety of babies and the unique abilities they possessed before concluding that Yoshi's New Island 'has no such identity.'[16] Many reviewers have criticized the game's soundtrack for the use of the kazoo as a primary instrument.[14][17][21]
Despite receiving middling reviews from critics, the game was added to the Nintendo Selects label on October 16, 2015 in Europe, and March 11, 2016 in North America.[22]
The game debuted at number two in the Japanese sales charts, with 58,285 copies sold.[23] By October 2014, it had sold 197,108 copies in Japan.[24]
Notes[edit]
- ^Known in Japan as Yoshi New Island (Japanese: ヨッシー New アイランド, Hepburn: Yosshī Nyū Airando)
References[edit]
Yoshi's Island Opening Theme
- ^'Arzest Developing Yoshi's New Island - News'. Nintendo World Report. 2013-06-11. Retrieved 2013-06-15.
- ^ ab'E3 2013: Discovering Yoshi's Island (Again)'. IGN. 2013-06-12. Retrieved 2013-06-15.
- ^'Archived copy'. Archived from the original on March 13, 2014. Retrieved March 12, 2014.CS1 maint: archived copy as title (link)
- ^Robinson, Martin (2013-04-17). 'New Yoshi's Island announced for 3DS • News • 3DS •'. Eurogamer.net. Retrieved 2013-06-15.
- ^Ishaan. 'Yoshi's Island For 3DS Gets A New Name And A New Trailer'. Siliconera. Retrieved September 9, 2016.
- ^''Yoshi's New Island' Set for March 14 in North America and Europe'. Crunchyroll. January 10, 2014. Retrieved January 25, 2020.
- ^'VIDEO: 'Yoshi's New Island' Transforms in Latest Trailer'. Crunchyroll. January 25, 2014. Retrieved January 25, 2020.
- ^Whitehead, Thomas (2014-01-23). 'Yoshi's New Island Hatches in Europe on 14th March'. Nintendo Life. Retrieved 2014-01-23.
- ^'ヨッシー New アイランド'. Nintendo. Retrieved July 10, 2014.
- ^'Yoshi's New Island for 3DS'. GameRankings. Retrieved March 14, 2014.
- ^'Yoshi's New Island Critic Reviews for 3DS'. Metacritic. Retrieved March 14, 2014.
- ^Carter, Chris (March 13, 2014). 'Review: Yoshi's New Island'. Destructoid. Retrieved March 14, 2014.
- ^'Yoshi's New Island review'. March 13, 2014. Retrieved March 14, 2014.
- ^ abcSchilling, Chris (March 13, 2014). 'Yoshi's New Island review'. Eurogamer. Retrieved March 14, 2014.
- ^Ryckert, Dan (March 13, 2014). 'Yoshi's New Island review'. Game Informer. Retrieved March 14, 2014.
- ^ abMc Shea, Tom (March 14, 2014). 'Yoshi's New Island Review'. GameSpot. Retrieved March 14, 2014.
- ^ abOtero, Jose (March 13, 2014). 'Yoshi's New Island Review'. IGN. Retrieved March 14, 2014.
- ^'Yoshi's New Island review'. Nintendo World Report. Retrieved March 13, 2014.
- ^'Yoshi's New Island for Nintendo 3DS review'. Nintendo Life. Retrieved March 13, 2014.
- ^Klepeck, Patrick (March 13, 2014). 'Yoshi's New Island Review'. Giant Bomb. Retrieved March 19, 2014.
- ^Orland, Kyle (13 March 2014). 'Review: Yoshi's New Island is a solid new Yoshi's Island'. Retrieved 14 August 2016.
- ^'Nintendo of America Officially Announces New Nintendo Select Titles'. February 29, 2016. Retrieved March 13, 2016.
- ^Ishaan (July 30, 2014). 'This Week In Sales: Yoshi's New Island Arrives In Time For A Corpse Party'. Siliconera. Retrieved August 25, 2017.
- ^Ishaan (October 22, 2014). 'This Week In Sales: Monster Hunter 4 Ultimate Week 2'. Siliconera. Retrieved August 25, 2017.
External links[edit]
- Yoshi's New Island at Nintendo.com
- Official Site for North America(in English)
- Official Site for Europe(in English)
- Official Site for Australia(in English)
- Official Site for Japan(in Japanese)