Hookbill the Koopa is an enlarged Koopa Troopa in the game Super Mario World 2: Yoshi's Island and its remake. He is the boss of World 4 and resides atop the castle of that world.
History[edit]Super Mario World 2: Yoshi's Island[edit]When Blue Yoshi and Baby Mario reach the bridge on which Hookbill is fought, a fog envelops the area, dissipating on the other side. Blue Yoshi and Baby Mario then encounter a normal Koopa Troopa and Kamek, who casts his magic on the Koopa. The Koopa Troopa retreats into his shell, which grows. After the transformation is complete, Hookbill re-emerges from his shell. Walking on all fours, he creeps towards Blue Yoshi to attack him and Baby Mario. After walking on all fours for some time, he stands up and runs in Blue Yoshi's direction and lunges at the dinosaur. Blue Yoshi then must dodge the attack in order to avoid getting hurt. To defeat Hookbill, Blue Yoshi must first throw Yoshi Eggs at his head or arms. Jumping on Hookbill's shell or head will cause Hookbill to cough up eggs for Blue Yoshi to use in case his supply gets depleted. After four hits while on all fours or after three hits while on two legs, Hookbill will fall backwards and will be briefly vulnerable to attack. Blue Yoshi must jump on and then ground pound Hookbill's exposed stomach, delivering damage to Hookbill. After this (or after a certain amount of time passes), Hookbill will recover, retreat into his shell, and begin pounding the ground. He will then re-emerge, and the process will have to be repeated. Once his stomach has been pounded three times, Hookbill is defeated. His shell explodes and disappears, and Hookbill (with no shell) falls from the top of the castle. Tetris Attack[edit]Hookbill the Koopa reappears in Tetris Attack as one of Bowser's allies in the game and speaks with a stutter. Here, he takes Phoenix's place of the original Panel de Pon at Stage 9, and unlike other characters, Hookbill does not have a personal ally of his own. Yoshi's Island DS[edit]During the introduction to Yoshi's Island DS, Hookbill the Koopa makes an appearance alongside the other castle bosses in the game as the events of Super Mario World 2: Yoshi's Island are recapped. Gallery[edit]
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The giant version of him is the biggest boss in the game. Even though he is the final boss he is not the main antagonist, as Kamek is. As well as in Yoshi's Island DS, Baby Bowser appears with spiked cuffs. Yoshi's Island. Members of the Koopa Troop. Characters in Yoshi's Island DS. Bosses in Yoshi's Island. World 6 (also known as the Koopa Kingdom) is the sixth and final world of Super Mario World 2: Yoshi's Island and its re-release Yoshi's Island: Super Mario Advance 3, resembling the landscape and environment of Yoshi's Island. The world contains eight normal levels. Its mini-boss is Tap-Tap the Red Nose; the main and final boss is Baby Bowser. This world includes many dangerous obstacles.
King Bowser's Castle is the final main level in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. Unlike previous castles, the player controls Green Yoshi instead of Blue Yoshi.
Layout[edit]When Yoshi starts the level, he is in an outdoor fortress area with a huge moon, hills and skinny trees in the background. He then needs to cross a long gap as the Helicopter. Along the way, Yoshi must avoid the Skeleton Goonies; crashing into them causes him to fall (usually leading to losing a life). Kamek also occasionally flies in during this time, trying to knock Yoshi out of the sky. If Yoshi makes it to the Yoshi Block (followed by a Middle Ring), Kamek will fly in for the last time in the area and look at Yoshi grimly. The hallway inside the castle consists of four areas to choose from (doors on a roulette wheel). Four doors which are numbered 1, 2, 3 and 4 spin on the wheel, and Yoshi must hit one with a Yoshi Egg, which will then drop to the floor and allow him to progress. Door 1[edit]Door 1 contains Mace Guys, Ball 'N' Chains, and lava pits. Door 2[edit]Door 2 includes nearly every Shy-Guy species, and at the end of that area is a door containing a Slime, who holds the key to another door that leads to the final room. Door 3[edit]Door 3 is notable for the appearance of Tap-Tap the Golden, where he chases Yoshi through a lava-filled cave path that autoscrolls. The 'Castle Boss' music plays in this area, but in the GBA version, the 'Room Before Boss' music plays instead. Yoshi can knock Tap-Tap the Golden back and into a pit with eggs, buying him some time. Tap-Tap the Golden will eventually reappear on screen, however. Eventually, Yoshi will reach a Warp Pipe to get away from him. Door 4[edit]Door 4 consists mostly of moving platforms that hold Coins (being a coin path where the player can get a lot of extra lives). The only possible threats are a few Gusties that fly through the stage and two Fly Guys at the end who carry 1-Ups. Final room[edit]Kamek attacking Yoshi All four areas lead to the final room, where the 'Room Before Boss' music plays. The final room before the boss battle is an autoscrolling playroom. Kamek appears here and attempts to attack Yoshi with his magic wand. If Kamek hits any of the blocks in the level, they will turn into a Fang, a Milde, a Shy-Guy, or a star. If Yoshi makes it past Kamek's final shots, he will be awarded with a Middle Ring and a huge door that leads to Baby Bowser's room. Kamek greets Yoshi, demanding he hand over Baby Mario. Soon, however, Baby Bowser awakens, aggravated that Kamek 'woke' him. He then repeatedly Ground Pounds Kamek and kicks him aside, before noticing Yoshi and acknowledging him as a 'gween donkey'. He attacks Yoshi, trying to push Baby Mario off and ride Yoshi. Yoshi must dodge Baby Bowser's Ground Pounds and Ground Pound the floor himself, creating a shockwave that can damage the young Koopa King. Yoshi and the gigantic Baby Bowser are seen here fighting. Once Baby Bowser is defeated after three hits, Kamek returns, fully healed from his beating, and puts his magic to full power. Yoshi then finds himself in the now-destroyed room, and Big Baby Bowser (healed from Kamek's spells) appears in the background. Yoshi must nab red Giant Eggs from the Baron von Zeppelins that fly in, while avoiding falling rocks that destroy the stadium, fireball blasts from Big Baby Bowser, and Big Baby Bowser charging at Yoshi head on. If Yoshi hits him seven times, Baby Bowser is returned to his normal self, and Kamek flies off with him. Then, Yoshi jumps up to a small area where the stork and Baby Luigi are kidnapped. After that, a message says: Thus, due to the marvelous team work of the Yoshi clan, the twins are reunited. The captured stork is freed by Yoshi, and sets about his duty and finally makes the long awaited delivery! Thank you, Yoshi! The twins will meet the parents soon! The Stork can then make his delivery to Baby Mario and Luigi's mother and father, and the credits roll. Enemies[edit]
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Yoshi's Island Koopa Boss Games
Yoshi's Island is a 2D side-scrolling platform game. Its story begins as a Magikoopa of the Koopalings attacks a stork delivering baby brothers Mario and Luigi.They succeed in kidnapping Baby Luigi, but Baby Mario falls out of the sky and onto the back of Yoshi, the titular friendly dinosaur and player-character of the single-player game. While the player controlled Mario and rode Yoshi in.