5-6 Yoshi Island Ds

Nov 13, 2006  Yoshi's Island DS Adventure Video game released 13 November 2006 When the evil Kamek kidnaps the babies of Yoshi's Island, the Yoshis must rescue all of them once again. Play Yoshi's Island DS emulator game online in the highest quality available. Yoshi's Island DS is a Nintendo DS game that you can enjoy on Play Emulator. This NDS game is the US English version that works in all modern web browsers without downloading.

Yoshi's Island DS
Developer(s)Artoon
Publisher(s)Nintendo
Director(s)Hidetoshi Takeshita
Producer(s)Toyokazu Nonaka
Artist(s)Yasuhisa Nakagawa
Writer(s)Soshi Kawasaki
Composer(s)Yutaka Minobe
Masayoshi Ishi
SeriesYoshi
Platform(s)Nintendo DS
Release
  • NA: November 13, 2006
  • AU: November 17, 2006
  • JP: March 8, 2007
Genre(s)Platforming
Mode(s)Single-player

Yoshi's Island DS, later released in Japan as Yoshi Island DS (ヨッシー アイランド DS, Yosshī Airando Dī Esu), is a platformingvideo game developed by Artoon for the Nintendo DS. Published by Nintendo, it was released in North America and Australasia in November 2006, in Europe in December 2006, and in Japan in March 2007.[1] It is the sequel to the 1995 SNES game, Super Mario World 2: Yoshi's Island. Announced at Nintendo's E3 press conference in May 2006,[2] the game was well received by critics, scoring an average of 81% on Metacritic's aggregate.[3] The game was originally to be titled Yoshi's Island 2, though its name was changed one month before its North American release. On April 1, 2015, the game was made available for the Wii U via the Virtual Console service shortly after a Nintendo Direct presentation.[4]

5-6 Yoshi Island Ds 3

The game's story focuses on the Yoshi clan as they attempt to rescue newborn children who have been kidnapped by Kamek.[5]Yoshi's Island DS uses the same updated graphical style as Yoshi Touch & Go but retains the same core gameplay as its Super Nintendo Entertainment System predecessor;[2] but whereas the SNES game featured only Baby Mario and Baby Luigi, DS introduces Baby Peach, Baby Donkey Kong, and Baby Wario, while allowing the player to control Baby Bowser. Each baby bestows a different ability upon Yoshi.[5] The objective of the game is to use these abilities to progress through various themed worlds. An interquel, Yoshi's New Island, was released for the Nintendo 3DS in March 2014.

Gameplay[edit]

A screenshot showing Yoshi's Island DS's distinctive graphical style. The Nintendo DS's two screens function as one tall screen. Production countries: * Moldova * Italy * Romania * Portugal

Yoshi's Island DS's gameplay is the same as the previous game, with some additions. Just like in Super Mario World 2: Yoshi's Island the player guides various colored Yoshis through side scrolling stages.[6] Yoshi can jump and hover (flutter jump) for a short time, eat enemies and turn them into eggs (which can be used for things like hitting switches and defeating distant enemies) and pound the ground (to smash crates, for example).[5] Some stages offer Yoshi the ability to morph into vehicles for a short time.[6] Like the original Yoshi's Island, the DS game differs from many platforming series in that Yoshi does not have a life bar; when Yoshi is hit, the baby he is carrying falls off his back and Yoshi must retrieve him or her before a timer expires (unless Yoshi falls on something that torments him instantly, such as a lava pit or a spike field).[5]

What makes Yoshi's Island DS different is the addition of five babies for Yoshi to carry, each bestowing a different ability — Baby Mario allows Yoshi to dash and makes special 'M' blocks appear, and can grab Super Stars to become Super Baby Mario, and grants ricocheting eggs; Baby Peach allows Yoshi to float and fly on wind currents and grants a more forgiving timing to use Yoshi's flutter jumping abilities effectively; Baby Donkey Kong can grab and swing on vines and ropes, grants a special dash attack, allows Yoshi's eggs to explode as per Yoshi's Story (but they do so on impact) and allows Yoshi to push objects faster; Baby Wario uses his magnet to attract metal objects and allows Yoshi's eggs to bounce; and Baby Bowser spits fireballs, but the Yoshi carrying him cannot make eggs, though the eggs Yoshi already carries can bounce. The last three babies slow down Yoshi's movement and make the timing for his flutter jumping less forgiving.[5][7] The need to switch babies at key points adds a puzzle element to the game.[7]

The Nintendo DS's two screens act as one tall screen;[6] however, in practice, this essentially just gives the player a better view of the surroundings and, save for one boss battle, (Hector the Reflector, where the bottom screen acts as a mirror through which to see Hector during the battle) only provides the benefit of being able to see more (above) and, when the player is on the top screen, below.[5] The game does not make use of the bottom screen's touch sensitivity for basic gameplay, though it is an option for selecting levels and in some mini-games.[5] Each of DS's five worlds has two bosses, each with a weakness that must be identified and exploited. Most of the time, these are simply giant-sized versions of normal enemies, though some are more inventive.[7]

Flowers and coins, as well as stars, are scattered around the game's stages. These are totaled at the end of each stage and a score is given depending how many of each were collected[5] (a maximum of 30 stars, 20 red coins and 5 flowers). Sufficiently high scores are required to unlock one of the two sets of secret levels[5] (the other set being unlocked upon completing the game, similar to the GBA remake of the original game). Special character coins are also introduced. Missing from the game are the power-ups of sorts — like the ability to spit seeds by eating watermelons — which were present in the original.[7] The fire breathing ability is retained though: Yoshi can use it when he snags a torch or fireball with his tongue. This allows him to shoot streams of fire up to three times. Keys found in the stages unlock mini-games and doors that would be closed otherwise.[5][6]

Plot[edit]

As in Super Mario World 2: Yoshi's Island, Baby Mario and the Yoshi clan must rescue Baby Luigi, who was snatched by Bowser's minion, Kamek, who also wants to kidnap every baby around the world. However, this time the Yoshis have the combined assistance of both Baby Peach and Baby Donkey Kong, as well as the stork, who escaped Kamek's botched capture. They later join with Baby Wario and Baby Bowser, who offer their specialized abilities so that the group may proceed.[5] However, Baby Wario's lust for treasure leads him to abandon the group, while Baby Bowser is captured by Kamek (who is actually the future Kamek that appears throughout the forts and castles), and later kicked out by the Adult Bowser, who came from the future, because of his baby counterpart insulting him. Baby Bowser then joins the group until he notices Kamek is after him, leaving Yoshi and the other babies to continue their journey.

Much later in the game, Kamek's sinister plan for kidnapping the babies around the world is revealed. He and Bowser traveled back in time in search of the 'star children' - seven babies whose hearts possess unimaginable power necessary for him to conquer the universe. Despite kidnapping all of the babies, they could not find a single star child. Yoshi's group later arrives at Bowser's castle and find Baby Wario and Baby Bowser, arguing over the treasure from Bowser's castle. They later join the group and as they arrive at the final room, Baby Bowser betrays them, claiming that Yoshi and the other babies wanted Bowser's treasure in his castle. Yoshi easily defeats him and Kamek arrives, along with Bowser, angered at what Yoshi did to his infant self.

Despite this, the babies and Yoshis prevail in both defeating Bowser, and forcing Kamek and Bowser to retreat to their present time. Yoshi and the babies then retrieve Baby Luigi and the other babies. Bowser's castle then self-destructs, but Yoshi and the other babies (with the help of the other storks carrying all of the babies) escape unharmed. The storks continue to bring all the babies back to their respective homes.

In a post-credits scene, six of the star children are revealed to be Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario and Baby Bowser. Immediately thereafter, the seventh and final star child is revealed to be a newly hatched Baby Yoshi, who is also strongly implied to be the very same Yoshi that the grown up Mario Bros. would go on to rescue and ally with in Super Mario World and subsequent Mario games.

Development[edit]

Yoshi's Island DS was announced at E3 2006 under the name Yoshi's Island 2,[2] originally featuring only baby versions of Mario, Peach, Donkey Kong and Wario.[2] The developer, Artoon, has made one other Yoshi game — Yoshi's Universal Gravitation — for the Game Boy Advance. Universal Gravitation veered away from the 'Nintendo' design; but for DS, Artoon stuck close to the original concept.[7]

The game retains the classic pastel/crayon visuals from its predecessor.[6] Small changes are noticeable: water animation has been improved, the black outlines around objects are not as thick, and the backgrounds are less cluttered.[5] However, the visuals are still tightly centered on those of its predecessor.[7]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings81.15%[8]
Metacritic81/100[3]
Review scores
PublicationScore
Game Informer8.25/10[9]
GamePro4.25/5[6]
GameSpot9.1/10[5]
GameSpy[10]
IGN8/10[7]
Nintendo World Report8.5/10[12]
ONM87/100[11]

Yoshi's Island DS received positive reviews, being given high scores by some of the most prominent video game critics. These include gaming websites IGN and GameSpot, who gave it 8/10 and 9.1/10 respectively.[5][7] GameSpot's review commented that the developers have 'produced a sequel that seems fresh and new while remaining every bit as awesome as the original.'[5] Multimedia website IGN called it 'a solid recreation of the Yoshi's Island elements in a two-screen-high format,'[7] and GamePro in their review said that 'it's fun and light-hearted play.'[6] Reviewers were particularly pleased with how the core gameplay elements are the same as in the previous game. GamePro hails it as having 'the classical 2D side-scrolling action and colorful pastel artwork that brought Nintendo to prominence,'[6] while IGN — although impressed with the game in general — wonders whether or not the developers 'stuck too close to the established design in this new game,' because having played the previous game 'ruins a lot of the surprises.'[7] Other critics regard this as the best portable Yoshi's game, with the exception of the Super Mario Advance remake of the original Yoshi's Island because, in their context, '(Yoshi) Topsy-Turvy was not there and (Yoshi) Touch & Go was incomplete.'

One problem critics identified is the blind spot created by the gap between the Nintendo DS's two screens. IGN accepts that this blind spot is necessary for aiming eggs properly but still describe it as 'bothersome.'[7]GameSpy's reviewer calls it 'a pain' and expresses frustration at being hit by an enemy hiding in this gap.[10] On the whole, reviewers were pleased with the way the extra babies have been implemented,[5] but IGN felt that Baby Wario was 'a last minute addition that wasn't tested properly.'[7] They call his magnet 'wonky,' and says it 'misses items that are right next to him.'[7]

Yoshi's Island DS was given GameSpot's 'Editor's Choice' rating,[5] and reached the final round for 'Best Nintendo DS game.'[13] The game sold more than 300,000 copies in its first week of release in Japan.[14] As of March 31, 2008, Yoshi's Island DS has sold 2.91 million copies worldwide.[15]

References[edit]

  1. ^'Yoshi's Island DS'. GameSpot. Archived from the original on September 30, 2007. Retrieved 2007-08-14.
  2. ^ abcdHarris, Craig (2006-05-09). 'Return to Yoshi's Island'. IGN. Retrieved 2006-11-25.
  3. ^ ab'Yoshi's Island DS Reviews'. Metacritic. CBS Interactive. Retrieved September 1, 2013.
  4. ^'Nintendo - Yoshi's Island DS'. 2015-04-01. Retrieved 2015-04-01.
  5. ^ abcdefghijklmnopqProvo, Frank (2006-11-14). 'Yoshi's Island DS Review'. GameSpot. Archived from the original on September 7, 2013. Retrieved September 2, 2013.
  6. ^ abcdefgh'Review: Yoshi's Island DS'. GamePro. 2006-11-14. Archived from the original on 2007-02-24. Retrieved 2006-11-25.
  7. ^ abcdefghijklmHarris, Craig (2006-11-13). 'Yoshi's Island DS Review'. IGN. Retrieved September 2, 2013.
  8. ^'Yoshi's Island DS'. GameRankings. CBS Interactive. Retrieved September 1, 2013.
  9. ^McNamara, Andy (December 1, 2006). 'Baby's Got Back'. Game Informer. GameStop Corporation. Archived from the original on November 21, 2008.
  10. ^ abTheoBald, Phil (2006-11-14). 'Yoshi's Island DS Review'. GameSpy. Retrieved September 2, 2013.
  11. ^East, Tom (January 9, 2008). 'More of the Same, but We're Not Complaining'. Official Nintendo Magazine. Future Publishing. Archived from the original on October 27, 2014. Retrieved September 2, 2013.
  12. ^'Yoshi's Island DS review'. Nintendo World Report. Retrieved November 26, 2006.
  13. ^'Best Nintendo DS game'. GameSpot. 2006. Archived from the original on September 30, 2007. Retrieved 2007-01-10.
  14. ^'Charts: Latest Japanese Software & Hardware Sales'. N-Europe. 2007-03-19. Archived from the original on 2007-09-27. Retrieved 2007-03-19.
  15. ^'Financial Results Briefing for the Fiscal Year Ended March 2008: Supplementary Information'(PDF). Nintendo. 2008-04-25. p. 6. Retrieved 2008-08-03.

External links[edit]

Yoshi
  • Official website(in Japanese)
  • Yoshi's Island DS at IGN
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Yoshi%27s_Island_DS&oldid=944558001'

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/YoshisIslandDS

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Yoshi's Island DS is a direct sequel to Super Mario World 2: Yoshi's Island for the Nintendo DS (and Yoshi's New Island for Nintendo 3DS), and part of the Yoshi's Island series.

Taking place after the original game, Kamek kidnaps all of the babies in the Mushroom Kingdom to take them to Bowser's Castle. Thankfully, the Stork attacks the Toadies and force them to drop two, who are revealed to be Mario and Princess Peach. The two babies land on Yoshi's Island and Yoshi and his friends decide to help Mario once again by rescuing all the babies.

Gameplay remains largely the same as the original Yoshi's Island, but has quite a bit more added features. In addition to the original Mario, there are several other babies that give Yoshis added abilities. Mario himself allows the Yoshis to run fast and see red M blocks. Peach allows the Yoshis to Flutter Jump higher and ride air currents. Baby Donkey Kong can climb vines and chains. Wario has a magnet that attracts coins and other magnetic objects. Finally, Baby Bowser can breathe fire, though at the cost of the Yoshis not being able to make eggs. The levels start out fairly easy, but later on become very hard.

5-6 Yoshi Island Ds 2

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This video game provides examples of:

  • And Now for Someone Completely Different: In World 2-1 of Yoshi's Island DS, you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason (stolen off Yoshi's back via Ukiki), Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.
  • Antlion Monster: The boss of the third world in Yoshi's Island DS, Priscilla the Peckish, is this. She lives in a massive sand pit and eats the Shy Guys that fall into it, spits out Needlenoses at you, and if you try to jump over her, she will leap up out of the sand pit and try to eat you, chewing on you for a few seconds then spitting you out if she does.
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  • Ascended Extra: The Stork was kidnapped along with Baby Luigi in the original game, but in Yoshi's Island DS, it now helps Yoshi out via the Stork Stops.
  • Autosave: As with the original, the game saves after every level.
  • Babies Make Everything Better: Yoshi ends up carrying babies other than Mario, all of whom have their own abilities.
  • Back for the Finale: After abandoning Yoshi earlier, Baby Wario and Baby Bowser return for the final level.
  • Damn You, Muscle Memory!: Defied, as there are two control schemes for people who have played either the SNES or GBA version of the first game.
  • Delivery Stork: The stork helps deliver the babies home. And in this game, he can exchange babies.
  • Distressed Damsel: Not Peach, surprisingly, as she's actually a playable character in Yoshi's Island DS (She does get kidnapped by monkeys in World 2-1, however.)
  • Down the Drain: 'Big Bungee Piranha's Lair'.
  • Excuse Plot: The story involving Bowser and the star children is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a Meanwhile Scene that has no real effect on the actual adventure.
  • Flipping Helpless: Similar to Hookbill in the original, adult Bowser is defeated by flipping him over, then ground pounding his weak point.
  • Future Me Scares Me / I Hate Past Me / Other Me Annoys Me: Baby Bowser and adult Bowser in Yoshi's Island DS do not get along well until they team up for the final boss fight.
  • Galactic Conqueror: Bowser aims to be this by gathering the seven Star Children.
  • Gangplank Galleon: World 3.
  • Guest-Star Party Member: Baby Wario and Baby Bowser are only usable for very specific sets of levels, after which they leave the 'party' until the final level.
  • Heel–Face Turn: Baby Bowser in Yoshi's Island DS. And he Face Heel TurnsRIGHT BACK when you reach the Final Boss.
  • High-Altitude Battle: Moltz the Very Goonie, literally battled in free fall.
  • Invasion of the Baby Snatchers: There's a worldwide baby-snatching spree led by the Koopas. It turns out that a time-traveling Bowser and Kamek are doing this to harness the power of the Star Children, whose power could allow Bowser to conquer the universe.
  • Jungle Japes: World 2.
  • Kangaroo Pouch Ride: In certain bonus Coin areas, friendly Kangaroos allow Yoshis to ride them to gather all the coins.
  • Last Episode, New Character: Baby Yoshi in The Stinger.
  • Legacy Character: The Baby Green Yoshi born at the end of Yoshi's Island DS is implied to be the modern day Yoshi, which would mean that the playable (Green) Yoshi in these games is a different one.
  • Living MacGuffin: The time-traveling adult Bowser searches for the seven Star Children that will allegedly allow him to conquer the universe. They turn out to be Baby Mario, Baby Luigi, Baby Peach, Baby DK, Baby Wario, Baby Bowser, and Baby Yoshi.
  • Meaningless Lives: It is very easy to rack up over 100 lives in the first half of the game. In the second half of the game, you WILLneed them.
  • Mighty Glacier: Every baby who isn't Mario is this. They all have very useful abilities otherwise, but they disallow Yoshi from running as fast as he did in the original game.
  • Minecart Madness: 'High-Speed Cart Race'.
  • Mission-Pack Sequel: Other than the addition of new babies to use, the gameplay is fundamentally unchanged from its predecessor.
  • Monster Compendium: DS has a museum of every enemy defeated with an egg.
  • Nerf: Red eggs will not bounce off surfaces. Though it nerfs the egg projectile in general, the primary effect is that it makes exploiting the fact that eggs change colour as they bounce to gain red eggs harder than in the original.
    • DS nerfed the entire game in general by completely removing the inventory system. Now, not only can you not make the game easier by refilling your egg supply at the touch of a button or whipping out a melon to spit seeds at enemies, but you are now forced to guard your health bar with your very life, since you can no longer max out your star count at the goal ring simply by using a +10 or +20 star card.
  • No-Damage Run: Like in the original game this is required to get a perfect score on fortress and castle levels, since even one hit from a boss will rob you of at least 1 point off the baby's timer and there's no way to refill the timer in them. (It is possible in some cases to retrieve the baby before the timer begins counting down, but it requires lightning quick reflexes and a bit of luck, so it generally isn't going to happen.)
  • Nostalgia Level: World 1-1 is a recreation of 1-1 from the original game, 1-4 is a recreation of 1-4 (complete with almost the same boss, except in Dual Boss form) while 4-1, 'Rock 'n' Fall', is more or less a combination of 'Visit Koopa And Para-Koopa' and 'Lakitu's Wall' from the original game.
  • Ominous Floating Castle: Bowser's Castle in this game.
  • Plot Tailored to the Party: DS is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.
  • Ring-Out Boss: Big Guy the Stilted is fought this way.
  • Rise to the Challenge: 'Welcome to Yoshi Tower!'
  • Rotoscoping: Bowser's spritesactually come fromYoshi Topsy-Turvy, redrawn to fit the graphical style of the former.
  • Sequel Difficulty Spike: This game is widely considered to be a much tougher game (unto even Platform Hell levels) than the original, with many dangerous traps that will execute you simply for the crime of not expecting them. The lack of an inventory system to fall back on isn't helping.
  • Super Title 64 Advance: Yoshi's Island DS.
  • This Looks Like a Job for Aquaman: Wario's only advantage over the other babies is the magnet he carries. This only comes in handy for obstacles that are specifically designed to make use of it.
  • Trial-and-Error Gameplay: A lot of the obstacles toward the end of the game are downright unfair, and even go so far as to kill you if you don't notice them.

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